Yeah. There are many ways to look at this in BabylonJS. I can fill the waveguide space with 100 million GPU particles and then apply a pink noise vibration to the mouth. Quick example of a block moving through through a point cloud. Gives you an idea of where I'm heading.What, ripple tank in 3D? Nice!
While the sims probably take some time not to have it exactly real time this kind of thing should be possible on browser. Both desmos and matlab/octave have API. I have no idea how much work it would be probably at least few evenings worth + expensive server to get performance up, or use localhost.Fascinating. If one now could see in real time the effect of the sliders in your standard report (e.g. 39-48.png above) it would be a fun excersie
I was mostly waiting for BabylonJS to move to WebGPU support. It took a few nights and beers to get my head around coding again!I remember you mentioning this but I've never understood what it's supposed to do. So maybe I will finally get it
This is just beautiful!
I've envisioned this too and am trying (struggling) with MMM in python/cupy to run stuff on the gpu. My CPU is not that powerful and parallel (optimization) does not work (at least out of the box) in Octave.Fascinating. If one now could see in real time the effect of the sliders in your standard report (e.g. 39-48.png above) it would be a fun excersie
Is it possible to have this sort of optimization happen with a baffled device, maybe even a box with roundovers?Tweaking GCurve.Dist = 0.39 / 0.41 / 0.43 (animated gif)
That is too bad, because I am not interested in a free standing device.The solution is simple - go free standing.
It was before I switched to free standing that I planned to implement an enclosure model into Ath. Frankly, I don't see the point any more.