Acoustic Horn Design – The Easy Way (Ath4)

Do you have the raw response to share @danibosn ?

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Here's another example. The disc behind the horn has a ring source, as an emulation of a reflection. The horn itself doesn't radiate anything here, it's just there as an obstacle (with a closed throat).

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This is with the horn removed, i.e. just the disc - polars 0 - 45 / 5deg @ 1m:

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And this is with the horn present:
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So, obviously, it's a good idea to avoid or eliminate any axisymmetric reflection sources behind the horn...
Maybe we should pay a lot more attention to the back sides of the horns afterall.
 
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If we're talking about the reflection of a wave that reached an object behind the horn and then traveled back, what would be the intensity of that reflection? At least approximately—what order of magnitude are we looking at, and how many dB down? Just to understand whether it's something to even worry about.
 
If we're talking about the reflection of a wave that reached an object behind the horn and then traveled back, what would be the intensity of that reflection? At least approximately—what order of magnitude are we looking at, and how many dB down? Just to understand whether it's something to even worry about.
Hi, you can estimate the secondary sound from the interference pattern, you can estimate delay of the secondary sound as well as bandwidth and intensity just looking at the ripple.

Spacing in of the ripple is the delay, bandwidth is roughly where the ripple is, and intensity you can estimate with little bit of math or memorizing some. Roughly +/-1dB ibterference ripple means secondary sound is -20dB down and +/-0.1dB ripple means the secondary sound is roughly -40dB down.

In general, only one particular secondary sound makes the interference ripple, and any other delay or bandwidth or intensity would make different one so staring a frequency response graph can give rough idea of the physical object and how sound interacts with it. Basically, information about size and shape of a physical object, immediate acoustic environment of a sound source, is readable from the interference pattern, at least in ideal case. It's like a fingerprint, and flat response is achievable only without physical objects, with ideal sound source floating in free space.


edit.
On mabats post
https://www.diyaudio.com/community/...-design-the-easy-way-ath4.338806/post-7930277 the ripple between 1-2kHz off axis seems to be perhaps +-0.5db so secondary sound is perhaps something like -30dB down compared to direct sound. There doesn't seem to be any ripple in listening window, but that might be due to normalization, which somewhat distorts the magnitude, equalizes the ripple out. If graph was not normalized we'd see if there is any on-axis and it's magnitude.The later simulations suggest there should be some on-axis as well.

You can think further, since the sound has already diffracted full 180deg to back of the device, then reflects back toward listening window from a surface whose area is only fraction of surface area of total power radiated backwards, and it's got some extra path length and thus attenuation, you can questimate it's at least -6db down on-axis as well, probably much more, in a worst case scenario.

-40db secondary sound would be 1% linear distortion, -20dB 10% linear distortion.
 
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Can Ath4 do asymmetrical directivity horns like the JBL 2346 Horn from the DD55000 Everest? If so, what is the best way to think about modeling this? I am thinking about having a circle starting point, but the rectangular shape exit needs to be configured so it is not concentric to the throat, like most horns. For example, the horizontal pattern would need to be something like 90 degrees for the left and 10 for the right (100 total). I only see symmetrical modelling. Any way that this could be done? photos attached. Thanks!
 

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