Yes lip sync problems com and go. Pause and play again helps most of the time.
Interesting.
I see issues with keeping Tidal HiFi in a PC syncrhonized to Tidal Connect in the WiiM Ultra.
It doesn't bother me much as music is a different beast than video/audio.
I assume you got the Ultra hooked up via HDMI from the TV? Have you tried using an external DAC to see if the issue is related to the Ultra's audio processing?
The funny thing is that each device (projector and Wiim) has an audio delay function but in my case the picture is often ahead of the sound.
But as I wrote pause and resume fixes it most of the time.
But as I wrote pause and resume fixes it most of the time.
Been playing around with the network configurations and what not...
For one thing, the control software needs a lot of work.
For example, the User Interface for WiiM Home is different when I run it under Android or the PC ( Windows ). Seriously? What kind of buffoons are doing this?
I still can't figure out how to configure a static IP address -in either host- because I can't specify the netmask and the gateway. WTH?
I'm trying to run a WiFi connected Ultra with a static IP address, which is a completely valid configuration.... Later I will try the wired Ultras....
Then, I have no control over Android over the buttons that the XP version of WiiM Home offers for selecting the band and the "Preferred DNS Server".
Now you might ask, who cares? Sure, but the connection between the PC's Tidal program and the WiiM's Tidal Connect application -and the WiiM itself- keeps getting dropped, I think it's being aged out. So the only way to bring it up in scope is to toggle the DNS server option. This seems to generate some network traffic that the PC's Tidal programs sees and re-establishes the link.
The Android Tidal application doesn't lose connection to the WiiM.
All in all, it sounds really good, bitperfect and all, but you can see how they cut costs...
Oh, of course.... the Chromebook playing TIdal drives the WiiM Ultra nicely, but... BUT, there is no WiiM Home program that runs in Chromebook.
Crazy.
I keep thinking that I should put some money on this...
https://www.schiit.com/products/yggy-to-byggy
It sounds really good, not cheap, and it has too many interfaces for my needs... but, but, given how good the single ended Nitsch sounds.... right now I'm playing stuff by Agustin Barrios.... the guitar is in the room.
For one thing, the control software needs a lot of work.
For example, the User Interface for WiiM Home is different when I run it under Android or the PC ( Windows ). Seriously? What kind of buffoons are doing this?
I still can't figure out how to configure a static IP address -in either host- because I can't specify the netmask and the gateway. WTH?
I'm trying to run a WiFi connected Ultra with a static IP address, which is a completely valid configuration.... Later I will try the wired Ultras....
Then, I have no control over Android over the buttons that the XP version of WiiM Home offers for selecting the band and the "Preferred DNS Server".
Now you might ask, who cares? Sure, but the connection between the PC's Tidal program and the WiiM's Tidal Connect application -and the WiiM itself- keeps getting dropped, I think it's being aged out. So the only way to bring it up in scope is to toggle the DNS server option. This seems to generate some network traffic that the PC's Tidal programs sees and re-establishes the link.
The Android Tidal application doesn't lose connection to the WiiM.
All in all, it sounds really good, bitperfect and all, but you can see how they cut costs...
Oh, of course.... the Chromebook playing TIdal drives the WiiM Ultra nicely, but... BUT, there is no WiiM Home program that runs in Chromebook.
Crazy.
I keep thinking that I should put some money on this...
https://www.schiit.com/products/yggy-to-byggy
It sounds really good, not cheap, and it has too many interfaces for my needs... but, but, given how good the single ended Nitsch sounds.... right now I'm playing stuff by Agustin Barrios.... the guitar is in the room.
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In my case, have not succeeded in getting Win SurfacePro Tidal App to connect at all. It doesn’t bother me with this PC stuff that I will get rid off eventually. iPhone Tidal connect only and looks good without worrying about networking stuff…Now you might ask, who cares? Sure, but the connection between the PC's Tidal program and the WiiM's Tidal Connect application -and the WiiM itself- keeps getting dropped, I think it's being aged out. So the only way to bring it up in scope is to toggle the DNS server option. This seems to generate some network traffic that the PC's Tidal programs sees and re-establishes the link.
The Android Tidal application doesn't lose connection to the WiiM.
WiiM has done much better than all the previous oems who used the LinkPlay modules to create weird products and support software so I guess that drove LinkPlay to take over the whole lot themselves
Boys boys...
Use a PC to stream
Use the MAC address reservation table to assign an IP to a MAC address.
Use a PC to stream
Use the MAC address reservation table to assign an IP to a MAC address.
Or buy a mid price audio player not based on Linkplay modules. Simple.
Running a marathon on sandals can be done though.
Running a marathon on sandals can be done though.
@jean-paul , @Extreme_Boky
The issue for using the static IP address in the WiiM Ultra is to see if I can fix the problem that it has when the PC is aging the connection. It has nothing to do with the IPADDR itself. The WiiM, when running with a STATIC IP address.... meaning, it KNOWS it has a static IP address and hence did not acquire it by asking for a DYNAMIC address, might connect differently to the network.
Thus Tidal running in the PC will not somehow age and lose the connection...
My PCs all run with static IP addresses... my Android and Chromebooks run with dynamic IP addresses... there are subtle differences how the devices manage and maintain their connections. Remember, static IP addresses in a network are never aged out, but the DHCP server in a LAN keeps track of the status of the devices to which it has assigned addresses.... it's subtle but perhaps this is affecting how Tidal in the PC is interfacing with the WiiM Ultra.
Just doing some experiments, see?
I think I should pose this question in the WiiM Forums, BTW.
.. Mid Price audio player. What do you mean? LinkPlay.... I guess that was not posted in reply to my comments?
The issue for using the static IP address in the WiiM Ultra is to see if I can fix the problem that it has when the PC is aging the connection. It has nothing to do with the IPADDR itself. The WiiM, when running with a STATIC IP address.... meaning, it KNOWS it has a static IP address and hence did not acquire it by asking for a DYNAMIC address, might connect differently to the network.
Thus Tidal running in the PC will not somehow age and lose the connection...
My PCs all run with static IP addresses... my Android and Chromebooks run with dynamic IP addresses... there are subtle differences how the devices manage and maintain their connections. Remember, static IP addresses in a network are never aged out, but the DHCP server in a LAN keeps track of the status of the devices to which it has assigned addresses.... it's subtle but perhaps this is affecting how Tidal in the PC is interfacing with the WiiM Ultra.
Just doing some experiments, see?
I think I should pose this question in the WiiM Forums, BTW.
.. Mid Price audio player. What do you mean? LinkPlay.... I guess that was not posted in reply to my comments?
Just meant that maybe you demand too much of a low budget audio device based on a low cost Linkplay module. I am pretty sure 99.9% of users don't see the average audio player as yet another IT node, won't check every millimeter of IT/network related features and is just satisfied with trouble free performance. When used as a connected audio device it seems to just work OK and sound good to the vast majority of users. I can not understand the criticism while reading you bought 4 of them?!?
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The only device that should be in control of IP addresses is the switch/router. It will read the MAC address of a host because it has to... to be able to forward/filter/discard. So, assign an IP address to a WiiM MAC address in router.
All other apps one chooses to use that need to talk to WiiM, should be using WiiM's name on the network, not its IP address. If an app can't do it... well...
All other apps one chooses to use that need to talk to WiiM, should be using WiiM's name on the network, not its IP address. If an app can't do it... well...
and what’s the problem with dhcp, that we need all these IT training? Are we talking about legacy stuff that we are up-cycling? Many modern routers and residential gateways have DHCP server capability
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Just meant that maybe you demand too much of a low budget audio device based on a low cost Linkplay module. I am pretty sure 99.9% of users don't see the average audio player as yet another IT node, won't check every millimeter of IT/network related features and is just satisfied with trouble free performance. When used as a connected audio device it seems to just work OK and sound good to the vast majority of users. I can not understand the criticism while reading you bought 4 of them?!?
Mind you, my criticisms are subdued. Just observations... I think the user interface is lacking. A software issue. And I think many users would want to use those interfaces as well.
The WiiM Ultra works fine when using Android devices as a means to get bitperfect traffic from an Android Device to a USB connected DAC. That's why I bought them.
In the context, when taking the WiiM Ultra and DAC as a unified device, it works very well, providing IP based audio using both wired ethernet and wireless WIFi - not Bluetooth.
I really don't demand much of its built in DAC. I've tried it and it sounds OK, sort of...
And I am using three of my WiiMs in systems that punch way above them in both price and performance. The 4th one is still in the box, not sure where I will put it yet, I got two different places I could use it...
99.9% of users... if I worried about 99.9% of the users in my hobbies, I would have a Bose Acoustimass, an LCD/LED flat screen and a 50 year old Chevy Nova.
I'm in the 0.01%.... so my worries are there.
and what’s the problem with dhcp
The issue for using the static IP address in the WiiM Ultra is to see if I can fix the problem that it has when the PC is aging the connection
Sometimes you don't want to rely on dynamic assignment... for various reasons.
Maybe you should have bough an Eversolo or comparable. Four times low budget = four times low budget. Multiplying won't make things different if you are in the 0.01% group. Paul Bocuse did not eat Campbell canned soup 🙂
You don't need to worry about 99.9% of satisfied users but maybe you are the exception and should look for an IT device that satisfies all your IT needs. It seems you are fishing in the wrong pond, pardon, pinging in the wrong LAN.
You don't need to worry about 99.9% of satisfied users but maybe you are the exception and should look for an IT device that satisfies all your IT needs. It seems you are fishing in the wrong pond, pardon, pinging in the wrong LAN.
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Maybe just my experience and the router that I have here making it easy. IIRC my iPhone worked straight out of the box and connected to network with a simple scan of a QR code after activation. Likewise, the WiiM ultra, just following a few simple prompts on its screen and that’s it. No IT skills needed so far. The wifi to WiiM is rather weak with warnings shown but hardly missed a beat. Pretty impressive for a device that has no Pokémon type antennasSometimes you don't want to rely on dynamic assignment... for various reasons.
I've been reading comments about Eversolo software issues occurring after firmware updates, and I'm not sure what to make of it.Maybe you should have bough an Eversolo or comparable. Four times low budget = four times low budget. Multiplying won't make things different if you are in the 0.01% group. Paul Bocuse did not eat Campbell canned soup 🙂
You don't need to worry about 99.9% of satisfied users but maybe you are the exception and should look for an IT device that satisfies all your IT needs. It seems you are fishing in the wrong pond.
I'd like to demo the upcoming T8 transport, but one of the main deterrents is that I'd depend on an OS and firmware release that I can not fully control if something goes wrong either short or long-term.
It just works when used and seen as a connected audio device (which it is). The issues are also solved and updates are available regularly. I have had way more expensive stuff that was hardly supported or plainly abandoned after only a few years. In the case of Eversolo I think they do their best to have satisfied customers. The risk is that functionality is added that one will not use. Apparently many demand stuff to jump through hoops and ride a unicycle so do more than just play back audio files. Some added functionality is welcome like being able to switch both inputs and outputs. It really is a digital hub taking away complexity for the average audio aficionado.
The one thing that is not solved is slow transfer speed when copying files old fashioned drive mapping style to the SDD. Not a showstopping nuisance though. I think it is a great device, one of the best I have owned and I tried many.
The one thing that is not solved is slow transfer speed when copying files old fashioned drive mapping style to the SDD. Not a showstopping nuisance though. I think it is a great device, one of the best I have owned and I tried many.
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The only device that should be in control of IP addresses is the switch/router. It will read the MAC address of a host because it has to... to be able to forward/filter/discard. So, assign an IP address to a WiiM MAC address in router.
All other apps one chooses to use that need to talk to WiiM, should be using WiiM's name on the network, not its IP address. If an app can't do it... well...
and what’s the problem with dhcp, that we need all these IT training? Are we talking about legacy stuff that we are up-cycling? Many modern routers and residential gateways have DHCP server capability
Folks.... wired devices should always have a static IP address. It's called "static" for a reason.
Mobile devices can be both static and wireless. I have some devices that have two IP Addresses - a static one over ethernet and a dynamic one over wireless.
In my LAN, all the servers are wired. And the hosts file defines the mapping of hostnames to IPADDR. I don't mess around with the MAC addresses in the switches, primarily because I have three access points in a custom "mesh" access point configuration and three wired switches using Spanning Tree. I figured the set up of the APs prevents unauthorized access to the LAN. All six are managed.
For most people, they can get away with dynamic IP addressing, whatever. I've been doing networking since the mid 80s. I started doing internetworking with TCP/IP in 1991. Let me just hint that I consider IT to be a joke... they have no clue, just a bunch of weenies that couldn't figure out a network stack if I threw my copy of Internetworking with TCP/IP by Douglas Comer on their heads ( a rather heavy book ).
Heck, my own domain host services has had trouble with their services twice this week.... I did troubleshooting, sounds like their IT managers are getting cheap.
So let me state this.... I know exactly what I'm doing as my home is my network lab. OK? So please, don't tell me how/when to use static and dynamic addressing. There are very good reasons why I no longer I used MAC tables in my DHCP server. I used to... but outgrew that when I designed the mesh.
So, why I'm I messing with static addresses with the Ultra?
(1) There is an issue with the WiiM Ultra over the LAN... both when wired and wireless, that makes the PC based Tidal program drop the connection after a while. The only way to restore it is for the Ultra to make a query in the LAN -to the DNS servers- that somehow is seen by the PC.
(2) Because I can. Why not?
So, my experiment is to try running the Ultras with a static IP ADDR. Because I have the hunch that there is something different in how the Ultras run with a dynamic IP address that is forcing the PC to age out the connection.
PS- I don't have a switch-router. I have one managed cable modem, one managed router, three managed switches, three managed 802.11 access points and eight unmanaged switches. The unmanaged switches are at the ingress point into every room drop. I'm training my daughter to run it for the day I die.
PSii- Here's the real funny part.... when running a PC I could just run it directly to the DAC... but as it so happens, the Ultra is on the other wall of my office and I use the network to get around 18 feet...
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It just works when used and seen as a connected audio device (which it is). The issues are also solved and updates are available regularly. I have had way more expensive stuff that was hardly supported or plainly abandoned after only a few years. In the case of Eversolo I think they do their best to have satisfied customers. The risk is that functionality is added that one will not use. Apparently many demand stuff to jump through hoops so do more than just play back audio files.
The one thing that is not solved is slow transfer speed when copying files old fashioned drive mapping style to the SDD. Not a showstopping nuisance though.
You can save stuff in a hard drive in the Solo? Internal or via USB? I got two Tablos... one has an internal SDD drive, the other an external USB drive.
I don't know how to do that in a WiiM Ultra since it only has one USB. If you use the USB as driving a DAC then physically you lack the interface to the external drive. I suppose I could install a USB3 hub in there but I'm concern if that will affect the traffic between the Ultra and the DAC.
I could try using the IP connection to the NASs in the network. Two are wired via GigE and it's only one hop to the NASs. The other runs over a 5G 802.11 connection and it's two hops to the NASs. I suppose I ought to try that.
But so far I have only used the Ultras to run Tidal Connect.
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