The challenge the the hump presents to us is that it very real in the on-axis response, but it starts to disappear beyond 30 degrees, and by 60 degrees it is pretty much gone. So if you EQ the hump out of the on-axis response, you have now created a dip in the off-axis response... which probably means a dip in the room response, power response, and ER curve.
Tmuikku - your sims are interesting. I think we need to be cautious in drawing big conclusions from the sims of drivers centered in square baffles. It is well known that a driver centered in a square baffle is almost a worst case scenario. For instance, here is your 8" baffle with 1" tweeter sim, but with the tweeter moved up a bit. If I moved it horizontally, I could get it even smoother.
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Very interesting discussion. Thanks !
j.
No activity in the thread for long time so I'll post some screenshots and thoughts about the diffraction hump even though these are not from VituixCAD. I've been wondering every now and then what actually makes the main diffraction hump but never kind of got the aha moment for it until recently was trying to get idea how much sound goes around speaker box and did some ripple tank experiments.
Here is few observations:
Extreme test here, diffraction at end of an wall, see top part of the image. Demonstrates that the diffraction at the edge is sound bending around the corner but at the same time a "backwave" emerges, with opposite polarity. This is clearly seen here with ~1 wavelength sound pulse, waves both side of the wall are in opposite polarity. Test it here at
ripple tank
Now imagine this happening at the edge of baffle whose width is 1 wavelength and the driver is at the middle. Now there is 1/2wl distance (delay) from driver center to edge and there a new sound source emerges with opposite polarity making another 1/2wl. Direct sound and diffraction "back wave" combine constructively at listening position as they are in phase, creating the great diffraction hump. The hump is about exactly centered the baffle width wavelength on your example supporting this (also
here and perhaps on any of the sims on this thread, and others?). Why it mellows out toward off-axis because there is no "back wave" there arriving bit later and summing with the direct sound to show up in frequency response, only the original wave seems to be there. In the picture, if the listener was on the left side of the screen and up was 90 degrees off-axis the diffraction hump would probably extend to about 45 degrees where the backwave joins to the main wave. Don't get distracted by the weird setup, important bit is the pointy tip top of the image and seeing the "back wave" from diffraction.
And while at it another observation,
this is basicaly from what mabat posted in ATH thread, some full enclosure polar responses with and without roundings both on front and back edges along with some various depth enclosures. Back corners seem to affect a lot and some of the sound seems to go around the box. Some effect seems to happen when the front edge diffracts, then attenuated wave goes around the back and phase flipped "backwave" leaves towards listener. This is easily millisecond or two delay on all speakers (depth of the enclosure), perhaps more. To make it approach delays of first room reflections make the enclosure 1m deep

Not very practical.. But, due to fact that the "back wave" is opposite polarity one could perhaps make triangular cabinet with pointy edge at the back, where sound traveling along both sides of the enclosure would diffract at the same time. Then, part of the sound would cancel out as the wave goes around the edge and rides along with the opposite phase one from the other side. See here, if the box back wall has width to it diffracted wave from the back corner inverts in phase (now white) and a black one follows it, which is in-phase that went around the enclosure from the other side.
Ripple tank
Yeah fine idea but these don't seem to cancel completely, because the "back wave" is not at same amplitude as the original sound (that came around the bend from the other side). Some residual black wave left as seen here on the next image, but the white is about gone. From this I suspect there is more sound going around the box than reflecting back from a back corner along same side. Make circumference of the enclosure about two meters to add enough path length for these not to arrive before first room reflections

Yeah. Well, pointy back seems to work nice, reduces some effect of the enclosure back corner.
Third one, from the first experiment, and then you see it from the others as well.
Diffraction ripple that shows off-axis is not from the closest side corner but from the opposite side corner! This made me realize the diffraction is entirely time problem, we just inspect if mostly in the frequency response. Diffraction would be fine if it boosted the response like the diffraction hump off axis, when direct sound and diffracted sound sum in phase. But his is only the case to particular direction and at particular frequency (small bandwidth).
See for example the last triangular enclosure experiment. The first wave (wave front) is nice to all directions followed by the ghostly white back wave due to edge diffraction, which then sums up with direct sound at various delays at various angles and causes interference pattern on a frequency response. If you look at the ghost as a circle and zone in to its center point you'll notice it is kind of the opposite corner of the box, which then causes problems inspected from other side of the box, delayed sound which shows in frequency response as well. The corner that is towards the observing point would not make much audible difference because it is almost in phase with the direct sound (diffraction happens at the same time as direct sound, inspected from the same side). Imagine your self on the left side of the image, the ghost you'll perhaps perceive came from the right side of the enclosure, the diffraction back wave!
Another related to the same phenomenon, enclosure features at the opposite side of observation point that cause problems towards the observation point:
See on the middle image, the deep box example, how the white part of the wave pulse the positive (white) amplitude is a lot wider to sides than towards the listener (up)? This is due to the driver, sound emanates from both sides of the driver and at this particular frequency they sum up about in phase but if observed at left, 90 degrees to side, it is smeared in time, widened, due to the fact that sound from the close edge of the driver arrives first before that of the further edge. If you'd make the frequency higher you'd observe beaming happening, opposite sides of the driver have path length difference and could sum destructively observed from the side / back.
Anyway, nice phenomena to think about, brain twister. Anything one does in ripple tank the ghosts don't disappear.. Unless using point source (which doesn't exists, or does it?

and no enclosure, which doesn't exists either. Perhaps if one wants to avoid this the "back reflection", just crossover to a smaller driver below these things appear, longer wavelengths than the baffle (or circumference of the box) don't show these issues since the wavelength is so long it pretty much sums up all around as constructive interference. If one wants to minimize all this, minimize the structure relative to wavelengths it is used for. Next best thing would be to make the structure a sphere and worst thing would be = don't mind about it.