Computer games

I used to use Autocad to visualise ideas and explain concepts in posts here, when I could access it. Plus the usual offerings that everyone else would come across and link to, the simulators and such...
Yes, I noticed Steam chased away all the abandonware offerings and the sharing types. Even though ID offered Quake source 20 years ago. Luckily I have my original CDs.

The latest open native Linux Quake engine I've used is Quakespasm. There are others. Flawless performance can be had. I haven't studied 3d acceleration in a virtual windows machine, but these games were released with software rendering.
 
On Steam there are a lot of games that already have native Linux versions, but for those that aren't there is no need for virtualization. The Proton compatibility layer takes care of it (regardless of whether the game uses DirectX, OpenGL or Vulcan). In some cases, Linux + Proton runs the game faster than Windows. It is quite revolutionary for the Linux world. For the longest time "what about games?" was a difficult question to answer when trying to convince someone to try Linux. This is now a part of the past.
 
I wonder whether I can take a game for which I have the CD, and use Proton to run it. I should look into that.
 

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I wonder whether I can take a game for which I have the CD, and use Proton to run it. I should look into that.

One other approach: Check if the game (that you have on CD) is on Steam. If it is, then it is highly likely that you can just plug in the CD key and download/install the game via Steam and the appropriate version of Proton will be installed. Easy peasy.

Is it one game in particular? I can look into it if you want.
 
I haven't been able to enjoy computer games for many years because all I can think about when playing them is game design — specifically, what I would do if I were able to design games. Every game I play seems to be far too limiting. I envision enhancement changes that seem achievable but which were not done, as well as 'sky's the limit' fantasy concerning what might be possible.

I have wanted to have my own design company (and not just for games) since I was a kid but it wasn't to be.

I have a wide range of design/creative interest, not enough sheer genius, and most certainly not enough funding.
 
Wing Commander II The Vengeance of the Kilrathi Intro Cinematic Sequence With Speech - YouTube


Here is a flashback for you, Wing Commander II with the optional Speech Pack. From memory the game had two dozen floppy disks, and then another few for the optional speech pack sound files. It required one of those new fangled Creative Labs Sound Blaster or Roland sound cards that had FM MIDI & wave playback capability. Cutting edge stuff back in the 286 days. I remember the headache of the game & speech pack only just fitting onto the 20mb hard drive of my IBM PC. I had to remove the operating system from the hard drive and boot off a floppy disk to make it fit. Kids today just dont know the struggle.. or the wonder of hearing real speech in a game for the first time.
 
Gaming on PC isn't easy IMO. You have to keep up to date on stuff. Hardware isn't unified, so you can inexplicably have issues that mess with your game that other people don't. You have to spend time tinkering with settings, bios, files, whatever. You have to upgrade your parts because there's no "standard computer" that everyone has and everyone can develop for. It's a lot more finnicky.
Console gaming is easier. It's higher floor, lower ceiling. You plug in a box, you put in a game, and it works. Consoles have unified hardware and unified software, so things just work better. But because you don't have the freedom to tinker, you're not going to get better performance than on a PC.
I prefer console gaming because I don't want to spend an hour + getting a game that should be working, but inexplicably isn't, to work.
 
I am completely useless at console gaming. Almost seems like there is some kind of variable latency issue, regardless of console. Even the NES and Super Nintendo classics are much more responsive on PC through emulator than on any of the consoles.
To re-experience the games of old PC is a must IMO.

Can even get racing games like Forza on PC now.
The only argument for getting a console would be cost. But the games can be more expensive on consoles and also expansion of the storage capacity is much more costly and limited.
 
Yes indeed, pros and cons. After a few extra games and getting a storage upgrade I think perhaps it evens out a little bit. Consoles may seem more convenient, but I am not so sure. I have retained my Xbox 360 for a bit of Family gaming with Guitar Hero and Rock Band games. Not sure if that works on newer versions (because of licensing issues).

Like you I cannot see myself going back to consoles though, as long as you can maintain smooth 60fps@1080p or better, PC is an adequate or perhaps even superior experience IMO.
 
If you're willing to spend some time and money I think PC is generally superior but I can fully appreciate people not wanting to do that.
I think of the PC as more of an enthusiasts machine, you can tinker and explore so much more. It doesn't have to be though, they can be pretty plug and play too.

Funnily enough even though it's the weakest machine of the current gen, it's the Switch that's most attracted me.