Listening area inside of a 20hz horn?

Hey you're welcome. It was a learning experience for me, both in using the software and in seeing what a room shaped like that would do. Reflection die fast!
Directionality seems very good, too. Yes, I can simulate the Rockwool if I can find the specs, should be easy. You want to go 4 feet deep with it?
 
OK, I looked it up and picked 4" thick Rockboard as the absorbent. Coming off the back wall I put 5 layers spaced 4" apart. The insulation is the size of the wall. Also 2 layers on the walls to the left and right of the listening position.

This makes for a very dead room. Reverberation is very low, localization is extremely good (dry acoustics). The 5 layers of Rockbaord isn't a black hole, but it does kill a lot. Some reflections make it back to the horn throat, but they are low in level and don't ever get back to the listener. I compared this to some simulations I've done of excellent rooms that I know, and the horn room is very dry, with very little scatter. Some of that will depend on the horn shape - for ease of simulation I changed over to a simple conical horn, expo would be even cleaner.

I simulated a single mono horn, but I would build stereo. I don't know if you want only the woofers in the horn, or the whole speaker. I'll try to get together some graphics for you to look at.
 
Well I don't know. There are reflections off the back wall that travel up the horn. But how much they would modulate whats coming out of the horn, I don't know. How many dB down from the direct sound do the reflections need to be to not audibly modulate the horn output?

The sims do auralization via impulse. I can make impulse responses of several rooms that listeners with a convolver could compare. Lacking a convolver, I could transform a few tracks for listening. Likely best done via headphone.
 
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