Still willing to bet people meant depth, the only height perception involves the pinna transform and is individual in nature
If a system has a really good soundstage/image it is very much 3D if the information is on the source.
dave
Still, (<even still😛) image belongs to sight, as with the focus...
So, to abandon the parallel, which is misleading...
The localization is obtained from L&R
The depth is the ratio distance/amplitude
An I on the right path?

the only height perception involves the pinna transform and is individual in nature
I haven't considered it
What Toole says about it?
Any?

Polars? 3D ? Ambiophonics! I'm on it...!?
Isn't this whole thread (I only got past the first page) based on a false premise, that music in the home is meant to recreate a live event?
Most music is just an art form, an art form that is created with two speakers out in front. To recreate the art form, you also use two speakers out in front too.
Some of it is absolutely NOT about two speakers out in front and instead is deliberately an art form to be listened via headphones.
If you create something for 5.1 or 7.1 or dolby whatsit with loads of speakers.... then you recreated it on a 5.1 or 7.1 or dolby whatsit set-up.
You dont have to theorise or philosophise any more than that at all ..
Most music is just an art form, an art form that is created with two speakers out in front. To recreate the art form, you also use two speakers out in front too.
Some of it is absolutely NOT about two speakers out in front and instead is deliberately an art form to be listened via headphones.
If you create something for 5.1 or 7.1 or dolby whatsit with loads of speakers.... then you recreated it on a 5.1 or 7.1 or dolby whatsit set-up.
You dont have to theorise or philosophise any more than that at all ..
It's just a 150 years old techniqueYou dont have to theorise or philosophise any more than that at all ..
Just at the beginning...
If you want realism, go for something like binaural recordings only.
Exactly.
Sound is 4-dimensional
Not sound. The brain re-creates an imaginary world based on what the senses perceive, It's all a 4D construct of the mind.
Arguably time also.
Sound is nothing more than a time-based, one-dimensional wave vector . Not like the pressure waves even go up or down, they go back and forth in the same direction of travel.
Still, (<even still😛) image belongs to sight, as with the focus...
So, to abandon the parallel, which is misleading...
The localization is obtained from L&R
The depth is the ratio distance/amplitude
An I on the right path?
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Don't forget phase and EQ differences (from the head and ears) and reflections. Localisation is in effect calculated from normalisation of enivronment and experience/learning, not necessarily directly from ratios etc, but pure experience-feedback mechanisms.
I think it will be timing differences (between sound reaching each ear) / amplitude ratio anyway. The brain won't know distance. Also treble energy loss with distance.
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With that, I guess that you maximiseIf you want realism, go for something like binaural recordings only.
but those are not the only parametersThe localization is obtained from L&R
The depth is the ratio distance/amplitude
now, there's height! 😱
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I think for some us we are prepared to accept stereo as being a parlour trick in many cases. But the OP’s question was whether it is unimportant ? I think it’s obvious that it’s important to many people.
case closed.
nothing more to see here, move along.....
case closed.
nothing more to see here, move along.....
It's just a 150 years old technique
Just at the beginning...
Much like cinema on a 2D surface is 100 odd years old, but we still choose to recreate it on 2D screens at home.
Theatre is often a flattened 3D landscape that might as well be 2D, depending where you sit in the threatre.. no-one complains, it's expected and known.
Initially, there was no art in editing, meaning that the action evolved as it was without any intervention/fragmentation/editing
I learnt it at the Tv series "history of cinema"
I learnt it at the Tv series "history of cinema"
How important is visualising musicians in different places to the enjoyment of listening to music?
Personally I find it completely unimportant, and even distracting when I cannot see them.
And unless it is originally recorded in stereo, to me it is just the sound from one musician being positioned arbitrarily to the left or right of the sound from another.
However, other listeners love listening in stereo, and all that that means. I enjoy the diversity of views.
Personally I find it completely unimportant, and even distracting when I cannot see them.
And unless it is originally recorded in stereo, to me it is just the sound from one musician being positioned arbitrarily to the left or right of the sound from another.
However, other listeners love listening in stereo, and all that that means. I enjoy the diversity of views.
If you listen to Pink Floyd's Animals in 2-channel stereo, you'll realize that stereo can be 3D (sounds coming from behind you and from a distance in front of you). I still don't understand how they did it. And on Chesky' test and demo CD there is a track where the sound source goes up/down.
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