Any one know it is good quality of not?
It seems he is putting all component to the speaker case.
https://www.kickstarter.com/projects/1479338836/oneclassic-4k-dect-wireless-speakers-that-sound-20
It seems he is putting all component to the speaker case.
https://www.kickstarter.com/projects/1479338836/oneclassic-4k-dect-wireless-speakers-that-sound-20
this phrase says it all
"wireless speakers can perform even better than wired speakers."
The next scammer - go on, nothing to see here but snake-oil.
"wireless speakers can perform even better than wired speakers."
The next scammer - go on, nothing to see here but snake-oil.
There's no damping on the inside. How can you set up a speaker production facility when being so painfully clueless about speaker design and how did they even get someone to finance it?? the answer is probably revealed by their $200,000 "reference" speaker, I bet it's the same doofus uncle who was dumb enough to pay that much for a set of speakers is bank rolling this venture.
Hi, Destined to die a painful death. At $4K a pair will never fly, rgds, sreten.
What the hell is "true wireless" with no speaker cable or power cord ... guff
What the hell is "true wireless" with no speaker cable or power cord ... guff
If they are really using the DECT standard, then each channel will be limited to a net bit rate of 32 kbit/s. You can combine time slots and channels to get higher data rates, but according to Wikipedia the upper end for data transmission is 500 kbit/s. That's just not enough to send uncompressed data. 44KHz audio at 16bits * 2 for stereo is 1.4Mb/s, and people expect more than 16bit 44KHz audio at that price range.
DECT does solve the latency/synchronization problem of WiFi and the point-to-point limitation of Bluetooth, but it just looks too limited in throughput to be useful for high-end audio.
DECT does solve the latency/synchronization problem of WiFi and the point-to-point limitation of Bluetooth, but it just looks too limited in throughput to be useful for high-end audio.
Well, they use "OPUS 480Kbps lossless" which fits into your 500k bow limit.
According to the opus.org website and the RFC 6716, OPUS is a lossy format.
Code:
This document defines the Opus interactive speech and audio codec.
Opus is designed to handle a wide range of interactive audio
applications, including Voice over IP, videoconferencing, in-game
chat, and even live, distributed music performances. It scales from
low bitrate narrowband speech at 6 kbit/s to very high quality stereo
music at 510 kbit/s. Opus uses both Linear Prediction (LP) and the
Modified Discrete Cosine Transform (MDCT) to achieve good compression
of both speech and music.
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