In the classical engineering sense, no. But when I read of the poor level of controls, and lack of examination of confounding factors, in some of the testing done by the "big names" in the game, I think I'm in good company, 🙂.So there is no protocol and no method of verification that would enable comment.
Thanks.
Remember, I'm coming from the angle of troubleshooting, not that of a designer improving current technology. The job of the faultfinder is to locate where a problem lies, that of the engineer is to ensure that future versions of the products don't have the defect.
You get paid for doing the same job indefinately.
$$$$$$$$$$$$$$............................................$
$$$$$$$$$$$$$$............................................$
So very clever engineer-fiddle will be worth a lot, if you engineer the smartest fault in the product you possibly can.
And send it far away (to Australia f.ex), so you don't have the unpleasentness of dealing with irrate customers, wanting to lynch you.
Exactly like chewedapple and their !phorne.
So good morning Vietnam, Laos and Cambodia and further afield.
Send more goodies.
And send it far away (to Australia f.ex), so you don't have the unpleasentness of dealing with irrate customers, wanting to lynch you.
Exactly like chewedapple and their !phorne.
So good morning Vietnam, Laos and Cambodia and further afield.
Send more goodies.
Now. This didn't happen much in the past. Your gear lasted a lifetime.
So buy old stuff.
nice vintage sound can be had for nowt.
So buy old stuff.
nice vintage sound can be had for nowt.
Hmmm ... I see that this thread has become well and truly snupified ...
How about 'snuppered' ?
Hmmm ... I see that this thread has become well and truly snupified ...
Ironic, yes.
In the classical engineering sense, no. But when I read of the poor level of controls, and lack of examination of confounding factors, in some of the testing done by the "big names" in the game, I think I'm in good company, 🙂.
So admittedly then, your methods are just as poor as those you are discrediting.
I'm in a mode where I'm just looking for forward movement, correctness can come in later - I'm certain that fully verifiable procedures will be developed down the track. It took me ages, back in a time when Internet type communication, and access to all the strands of thinking was unavailable, to get anywhere - I lost interest for many, many years because it was all too hard ... and right now I'm a bit jaded about it, I need a shot of adrenalin from somewhere, 😉.
I have never had access to all the strands of thinking. That does not affect my interrest.
Thats a key point, because not knowing makes it interresting. Experimentation is in order for finding progress. So the interrest fuels the fire. If I had given up once for every 1000 mistakes and said : that wasn't exiting enough, I will create an experiment, so exiting, that Im forced to learn something. Usually the breaking point of some unfortunate electric product, that need testing. By me. So its either an endurancetest or a suddendeathtest.
Test and service EE.
When it comes to interrest, my acoustic environment matters more to me, than a well paid job. This is my hobby. having good sound is a prerequisite for my wellbeing and overall happyness level.
Obviously - If I can combine the two, so my job is my hobby and vice versa its a winwin.
Now I am free to do both, as I please.
And I will. All my spare time is spend on hobbies. And this hobby as any hobby is ment to be fun and exciting.
So I am having fun with it and getting all excited, when some minor detail shows up to be the elephant.
I hope some newbees can learn something from my silly mistakes. and not electrocute themselves or sombody else or animal, by following my example. This is not always safe. Thats the exciting part.
Have fun....🙂
Thats a key point, because not knowing makes it interresting. Experimentation is in order for finding progress. So the interrest fuels the fire. If I had given up once for every 1000 mistakes and said : that wasn't exiting enough, I will create an experiment, so exiting, that Im forced to learn something. Usually the breaking point of some unfortunate electric product, that need testing. By me. So its either an endurancetest or a suddendeathtest.
Test and service EE.
When it comes to interrest, my acoustic environment matters more to me, than a well paid job. This is my hobby. having good sound is a prerequisite for my wellbeing and overall happyness level.
Obviously - If I can combine the two, so my job is my hobby and vice versa its a winwin.
Now I am free to do both, as I please.
And I will. All my spare time is spend on hobbies. And this hobby as any hobby is ment to be fun and exciting.
So I am having fun with it and getting all excited, when some minor detail shows up to be the elephant.
I hope some newbees can learn something from my silly mistakes. and not electrocute themselves or sombody else or animal, by following my example. This is not always safe. Thats the exciting part.
Have fun....🙂
snup, at least you're showing enthusiasm - that's a good start! I don't try to break things, my natural urge is for refinement - it's the seeing of a single weed in the middle of the lawn, that so obviously doesn't belong there - and not then just pulling it out! Because, another one will pop up in its place, sure enough - I want to know how to stop that weed coming up, on an ongoing basis - the permanent solution, IOW.
If it's thrown seeds by the time you notice it, it's too late! Changing the soil conditions, the fertility of the growing environment might be the key ... 🙂.
Regarding proper investigation of distortion behaviours, this approach by Klippel, though specifically here for speaker behaviour, can be extended to train listeners in how to be sensitive to abnormalities of the complete system: http://www.klippel.de/fileadmin/kli..._of_loudspeaker_distortion_Liebig_Klippel.pdf, and https://www.klippel.de/fileadmin/klippel/Bilder/Our_Products/R-D_System/PDF/S5_AUR.pdf
A key couple of points ...
A key couple of points ...
In [1] an auralization technique is presented that is based on a precise loudspeaker model. In general, auralization is a simulation that has two major objectives:
* Sensitizing the listener to the investigated distortion components (by enhancing them) and thus defining “what to listen for”.
* Determining the detection threshold (or an acceptable level) of the distortion components.
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