No.So it is really telling us that DBT is useless for checking audio sound quality.
Would you care to evidence that?Esl63, I'm with you on this, applause is very much just a noise, but there's something about the timing and shape of it that we are very sensitive to.
Anyone who thinks high bit rate mp3 is good enough need only make an mp3 of live audience applause and compare to the cd original to hear that they sound nothing alike.
It's noteworthy that this question has been fiercely contested online from the moment the first discussion forums opened. It continues unabated. The question is bedevilled by knotty issues:
1. Every self-identifying 'objectivist' lives with the contradiction of having a clear internal sense of the 'character' of each component in their system. Most spend time and money fettling their audio systems to achieve 'improvements' they can't measure, but enjoy hearing. After all, that's the point.
2. Every self-identifying 'subjectivist' knows that null tests and a long history of failed ABX trials support the conjecture that most things sound the same. Yet that doesn't match their experience – so, like the objectivists, they accept the contradiction and live with it.
3a. Measurement is difficult: you can only measure – within tolerances of mechanical accuracy and proper methodology – one thing, in one way, at one time.
3b. Listening is unlike measurement – it's both cruder and more sophisticated – depending on how you measure such things. Your body is different to a microphone; your brain is different to a digital processor; and your listening environment is unique.
4. 'Impressions' are distorted by bias (ie, foreknowing the cost of a component), but that's a symptom, not a cause: the problem is to perceive our perception. Blind testing for audio makes almost as little sense as blind testing for sight: it's a reporting issue. It takes time and subconscious processing to accurately model external auditory cues, and the process relies on pre-existing frameworks: visual information, experience-based expectation, etc. Blind testing audio is a parlour trick designed to expose the weakness of human perception. It says nothing about audio equipment: the subject of the test is the listener, not the equipment: usually it proves they are merely human.
5. When shade is thrown by objectivists about 'snake oil', it's the same as flat earthers calling out The Grand Conspiracy: it's not relevant. They're angry about something unrelated.
6. Every piece of audio equipment is fundamentally non-identical. That exact combination of parts – numbering in the hundreds – is unique. At some level, however detectable the difference may be, it is not the same as any other 'product'.
7. Consensus. Is widespread agreement around elements of a manufacturer's 'house sound' no more than customers being gulled by branding? Discuss.
8. Science moves on. Improved understanding of auditory perception, and more holistic measurement, will likely harmonise (or at least cast more light on) the present conflict.
Meantime – beyond these generally applicable truths – I vote for the primacy of human experience: if a piece of equipment 'sounds' like something in my system, what happens in my head when I listen to it is what matters. That's why I bought it. Beyond being dumb, however: listening is a faculty that can be trained to a high level of musical discernment. AI – and machines in general – don't care about music: why would I let one dictate a definition of 'excellence' they can't experience? Questions around frequency response are germane: flat seems good to the rational, information-processing part of our brain striving for correctness and low distortion, but you may find it's not how you want to listen – your ear/brain is differently sensitive. Do you tune a system flat it it sounds wrong? Or do you try to adapt to – enjoy? – what looks correct on a graph? Is it a question of taste? Is there such a thing as 'good taste' or 'correct form'? Doubtless discussion will continue . . .
I've had long conversations with knowledgeable engineers and equipment designers and many of them share a sense that sometimes they adopt an approach that works without knowing how it works. Always, too, there's a need to design equipment that measures well, but ultimately is tuned. The idea that machines have an animus, or 'soul' derives from artistic decisions made by those designers. A Ferrari is a Ferrari because of a hundred little decisions that communicate something between the designer and the user. It's not about top speed or braking or G-forces generated, or any of the things that are easily measured. It's the driving experience. Having said that, when they blind-tested Ferrari and BMW drivers to see if they could tell the difference, it also ended badly. Apparently you need to see to drive, otherwise humans just crash – proving that cars are all the same.
1. Every self-identifying 'objectivist' lives with the contradiction of having a clear internal sense of the 'character' of each component in their system. Most spend time and money fettling their audio systems to achieve 'improvements' they can't measure, but enjoy hearing. After all, that's the point.
2. Every self-identifying 'subjectivist' knows that null tests and a long history of failed ABX trials support the conjecture that most things sound the same. Yet that doesn't match their experience – so, like the objectivists, they accept the contradiction and live with it.
3a. Measurement is difficult: you can only measure – within tolerances of mechanical accuracy and proper methodology – one thing, in one way, at one time.
3b. Listening is unlike measurement – it's both cruder and more sophisticated – depending on how you measure such things. Your body is different to a microphone; your brain is different to a digital processor; and your listening environment is unique.
4. 'Impressions' are distorted by bias (ie, foreknowing the cost of a component), but that's a symptom, not a cause: the problem is to perceive our perception. Blind testing for audio makes almost as little sense as blind testing for sight: it's a reporting issue. It takes time and subconscious processing to accurately model external auditory cues, and the process relies on pre-existing frameworks: visual information, experience-based expectation, etc. Blind testing audio is a parlour trick designed to expose the weakness of human perception. It says nothing about audio equipment: the subject of the test is the listener, not the equipment: usually it proves they are merely human.
5. When shade is thrown by objectivists about 'snake oil', it's the same as flat earthers calling out The Grand Conspiracy: it's not relevant. They're angry about something unrelated.
6. Every piece of audio equipment is fundamentally non-identical. That exact combination of parts – numbering in the hundreds – is unique. At some level, however detectable the difference may be, it is not the same as any other 'product'.
7. Consensus. Is widespread agreement around elements of a manufacturer's 'house sound' no more than customers being gulled by branding? Discuss.
8. Science moves on. Improved understanding of auditory perception, and more holistic measurement, will likely harmonise (or at least cast more light on) the present conflict.
Meantime – beyond these generally applicable truths – I vote for the primacy of human experience: if a piece of equipment 'sounds' like something in my system, what happens in my head when I listen to it is what matters. That's why I bought it. Beyond being dumb, however: listening is a faculty that can be trained to a high level of musical discernment. AI – and machines in general – don't care about music: why would I let one dictate a definition of 'excellence' they can't experience? Questions around frequency response are germane: flat seems good to the rational, information-processing part of our brain striving for correctness and low distortion, but you may find it's not how you want to listen – your ear/brain is differently sensitive. Do you tune a system flat it it sounds wrong? Or do you try to adapt to – enjoy? – what looks correct on a graph? Is it a question of taste? Is there such a thing as 'good taste' or 'correct form'? Doubtless discussion will continue . . .
I've had long conversations with knowledgeable engineers and equipment designers and many of them share a sense that sometimes they adopt an approach that works without knowing how it works. Always, too, there's a need to design equipment that measures well, but ultimately is tuned. The idea that machines have an animus, or 'soul' derives from artistic decisions made by those designers. A Ferrari is a Ferrari because of a hundred little decisions that communicate something between the designer and the user. It's not about top speed or braking or G-forces generated, or any of the things that are easily measured. It's the driving experience. Having said that, when they blind-tested Ferrari and BMW drivers to see if they could tell the difference, it also ended badly. Apparently you need to see to drive, otherwise humans just crash – proving that cars are all the same.
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Seems you misunderstand what blind testing of audio refers to. The listener is not "blinded" or deprived of visual information but only unaware of which device is being listened to. E.g. in blind A/B test both devices can be shown but listener does not know which device is actually reproducing the audio. Blind testing audio is definitely not a parlour trick but necessary means to mitigate unavoidable perception biases.Blind testing for audio makes almost as little sense as blind testing for sight: it's a reporting issue. It takes time and subconscious processing to accurately model external auditory cues, and the process relies on pre-existing frameworks: visual information, experience-based expectation, etc. Blind testing audio is a parlour trick designed to expose the weakness of human perception. It says nothing about audio equipment: the subject of the test is the listener, not the equipment: usually it proves they are merely human.