Building a Small Desktop Speaker Setup for Stardew Valley Sessions

Hey folks,

I’m planning to build a compact desktop speaker setup mainly for relaxing game sessions — especially cozy games like Stardew Valley.

I don’t need thunderous bass or party volume — just warm, clear sound with good mids for enjoying the soundtrack and ambient effects.

Anyone here built or modded a small speaker system specifically for casual PC gaming or chill music?
Would love recommendations on:
  • Speaker size/components
  • Amp suggestions
  • Any enclosure tips for nearfield use
Appreciate any advice or project links!
 
I suggest a full-range driver in a small sealed box. I use a Jordan JX-92S in a 7L (0.23 cu. ft.) curved cabinet, stuffed, no crossover, on Auralex MoPads, which isolate the desktop gear (DAC and headphone amp/preamp) from vibrations, and tilt the speakers up slightly toward my ears.

The JX92S is obsolete but there are myriad full-range drivers on the market. Markaudio is a popular choice. I like full-range for nearfield listening because it negates any woofer/tweeter time delay and the lack of a crossover makes for a very easy amplifier load. I prefer a closed box for a desktop because a sealed enclosure works well close to a wall. A port in the rear can boom, and a port leaks sound, undesirable with nearfield listening, especially if the port is on the front.

I drive the speakers with a vintage 50W Meitner amp, but I've also used a 5W chip amp and it did quite a creditable job, with plenty of volume, just lacking finesse and grip.

I added a Dayton SUB-800, rolled in around 80 Hz, 2nd-order, but it sounds like you would not need the extension. Midrange & treble resolution, tonality and transient response are shockingly good. My audiophile friends love this little system.

Note: The speakers are tilted back but not outward as they appear in the photo. The vertical displacement is simply a distortion added by the lens in my mobile phone camera.
 

Attachments

  • Desktop.jpg
    Desktop.jpg
    445.3 KB · Views: 6
Last edited: