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#11 |
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diyAudio Member
Join Date: Nov 2006
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>Maiky: sorry, now I made my own GUI to control complicated command line programs.
This is small program by vb2005, about 1200 lines. I'm not sure copyright of this program. attached shows main GUI and Calculated Frequency response. I can drag/drop folders or single file to play list or conversion box, then convert / play / stop / prev / next. enough so far
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#12 |
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diyAudio Member
Join Date: Nov 2006
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I got a contact from nVidia and they told me which dll can be / to be included.
Then I posted zip binary package to my site. Package has FIR Parameter generator GPU FIR Converter, 44.1/16 stereo wav to 8ch extended Source codes sample BAT file requirement XP32 CUDA capable GPU (8x00, 9x00) and driver Microsoft VisualC++ 2005 redistributable runtime(many people already should have. or search Microsoft & download) Optional Exact Audio Copy : to rip CD to wave, without list / info chunk Audacity : to look converted wave How to play easy: 7.1ch audio, and Microsoft Media (9 or later) / foobar great: foobar / ASIO / Lynx AES16 board How to recompile Visual C++ 2005 (or you can try edit and recompile on Linux) nVidia CUDA toolkit nVidia CUDA SDK I hope someone can find bugs in source code
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#13 |
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diyAudio Member
Join Date: Aug 2004
Location: Romania
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Hello Koon,
I was reading about cuda some days ago and it's kind of funny reading about your project now... By far the most interesting solution in FIR/DSP domain. Congratulations! |
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#14 |
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diyAudio Member
Join Date: Mar 2001
Location: Lyon, France
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Interesting. I'm definitely bookmarking this. Keep up, man
![]() 8.5 G tap calculation / sec ? Nice. What format are you using for the FIR ? 64 bit float ? |
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#15 | |
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diyAudio Member
Join Date: Nov 2006
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Hi
>SunRa Maybe only one solution to get true FIR within acceptable money ![]() Quote:
nVidia GPU accepts 32bit float, but I estimated before that it is enough for 16bit output. (insufficient for full 24bit accuracy) |
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#16 |
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diyAudio Member
Join Date: Mar 2001
Location: Lyon, France
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Hm. Even 32 bit fixed point is unsuitable for 24 bit audio... isn't it possible to use some 64 bit format ?
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#17 |
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diyAudio Member
Join Date: Nov 2006
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Next generation of ATI or nVidia GPU computing will support double precision format. it has 52 bits of numerics, so will be accurate enough for 24bit audio.
But it will be trading between performance.(maybe no problem practically? I hope) In my opinion, 16bit - 24bit is below -100dB issue, more important is true FIR, linear phase, flat synthesized responce, with sharp -80dB filtering in 1/4 Octave, is now possible. and 88.2kHz(or 176.4kHz) up-sampling will improve for high freqs. I recommend you will look extended wave format playback and sending data to your DAC. it's convenient. |
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#18 |
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diyAudio Member
Join Date: Nov 2006
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nVidia linked to my site,
http://www.nvidia.com/object/cuda_showcase.html Other pages are highly academic..
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#19 |
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diyAudio Member
Join Date: Oct 2008
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I think i'll use something like this when i'll get my new hifi system (in no less than 5 years /cry...).
Do you think by that time the video card will be able to interface with the audio card? That is, i use the video card as crossover, but i link the amplifier directly to my audio card. |
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#20 |
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diyAudio Member
Join Date: Nov 2006
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Hi, please see my other thread,
8 channel LPCM over HDMI, It's Multi Amp for Everyone |
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