Has anyone looked into using these types of algorithms to come up with a better audio design?
http://www.cogs.susx.ac.uk/users/adrianth/ascot/paper/paper.html
Obviously the criteriae of success would be different, but doable, no? Say lower noise floor, better decay, better dynamics.
Just wanted to hear people's opinions.
http://www.cogs.susx.ac.uk/users/adrianth/ascot/paper/paper.html
Obviously the criteriae of success would be different, but doable, no? Say lower noise floor, better decay, better dynamics.
Just wanted to hear people's opinions.