What is your development / prototype process? - diyAudio
Go Back   Home > Forums > Amplifiers > Solid State
Home Forums Rules Articles diyAudio Store Gallery Wiki Blogs Register Donations FAQ Calendar Search Today's Posts Mark Forums Read

Solid State Talk all about solid state amplification.

Please consider donating to help us continue to serve you.

Ads on/off / Custom Title / More PMs / More album space / Advanced printing & mass image saving
Thread Tools Search this Thread
Old 7th December 2009, 04:37 PM   #1
diyAudio Member
weinstro's Avatar
Join Date: May 2003
Location: N. Cal
Default What is your development / prototype process?

This is an ignorant question, but for development of an amplifier for personal use (zero commercial intent), what is your process for development?

For example, do you routinely simulate in SPICE or some variant, test on a breadboard, and prototype a PCB, or something else? Skip the breadboarding?

Does the process change if your goal is a minor update of an existing design?

Also, do you develop the design as separate modules, i.e., input, VAS, driver and output, etc.?
  Reply With Quote


Hide this!Advertise here!
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guitar->ADC->process->amp Hawkward Digital Line Level 1 8th May 2009 04:33 AM
The thought process of the DIY’er GeeVee Solid State 11 15th February 2009 11:03 PM
does USB DAC process MP3s too? tilroh Digital Source 12 11th June 2008 12:25 PM

New To Site? Need Help?

All times are GMT. The time now is 12:57 AM.

vBulletin Optimisation provided by vB Optimise (Pro) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright ©1999-2017 diyAudio

Content Relevant URLs by vBSEO 3.3.2