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#481 |
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diyAudio Member
Join Date: Mar 2003
Location: Denmark, Copenhagen
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New version:
Version 1.4.1.4 (2009-10-15) Bugfixes: * Factor of 2 when calculating 1/N octave filters * Show legends on butmaps can be unchecked * Invert amplitude causes normalization to be invalid New User Guide with Mathematics v0.0.6: http://holmacoustics.com/holmimpulse.php Or HOLMImpulse > Help > 'User Guide (Checks for update)' on page 15 to 22 I derive why: 1/N-Octave smoothing <=> Frequency dependent window
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#482 |
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diyAudio Member
Join Date: Aug 2004
Location: US
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Problem downloading user's guide pdf
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John k.... Music and Design NaO Dipole Loudspeakers. "We have no right to assume that any physical laws exist, or if they have existed up to now, that will continue to exist in a similar manner in the future." Max Planck
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#483 |
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diyAudio Member
Join Date: Dec 2004
Location: Novi, Michigan
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Worked for me. I read the section in question and remain unconvinced. In fact his own example shows how the smoothing rejects the delayed noise. The point here is that in this example thats what you want, but what if there is some delayed diffraction effects - they shouldn't be rejected by the smoothing, but they will be with this technique.
The math only shows how a filter in the frequency domain has an analog as a window in the time domain. It does not prove that the two things will yield the same results for a spectral smoothing done as suggested in this discussion. I think that its clear that they won't. |
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#484 |
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diyAudio Member
Join Date: Mar 2005
Location: Taiwan
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So if they don't yeild the same results, what advantage does one have over the other? Why would we want it one way or the other?
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#485 | |
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diyAudio Member
Join Date: Dec 2004
Location: Novi, Michigan
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Quote:
Take for example a mouth reflection from a waveguide. These are delayed in time and will therfor be cut-off at some point by the shortened time window at higher frequencies when smoothing is applied per the technique shown here. Last edited by gedlee; 15th October 2009 at 05:52 PM. |
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#486 |
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diyAudio Member
Join Date: Jan 2009
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Well I have found the smoothing to be closer to what I actually am hearing. Couldn't this be useful for at least getting an approximation of the way we actually hear things in a room? That is what I have been using it for personally so I don't see the smoothing as useless exactly. Maybe not totally accurate because as you point out you are probably throwing away some audible artifacts along with some of the reflections that I don't normally hear. But I guess I just don't find the reflections that a mic picks up exactly useful to what I am testing for.
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#487 | |
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diyAudio Member
Join Date: Dec 2004
Location: Novi, Michigan
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Quote:
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#488 |
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diyAudio Member
Join Date: Jan 2009
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I just am not sure about a lot of things which people claim are audible. My system seems to be immune to all types of things most experts claim should be audible. But I am still testing so no conclusions on group delay and diffraction effects yet.
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#489 | |
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diyAudio Member
Join Date: Mar 2003
Location: Denmark, Copenhagen
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Quote:
Please reveal your formulas, so I can implement your method
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#490 |
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diyAudio Member
Join Date: Mar 2003
Location: Denmark, Copenhagen
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