Linux Audio the way to go!?

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The patch for file plugin supporting PCM params in filename and piping streams has been finally commited to alsa-lib GIT, after a number of iterations. I do admire Takashi's patience with my poor C :)

Now alsa can be network- and external-filter enabled via user-space plugin configuration.
 
phofman said:
The patch for file plugin supporting PCM params in filename and piping streams has been finally commited to alsa-lib GIT, after a number of iterations. I do admire Takashi's patience with my poor C :)

Now alsa can be network- and external-filter enabled via user-space plugin configuration.


Congratulations. ;) One step further.


I need to find something to get ecasx remotely managed. ssh works of course.
I am wondering how something like s script could be managed via html.


BTW: I managed to get an RME 9632 at Ebay with analog multichannel output extension board.
Its Time to start the mulitchannel journey now. My 3 amps ( 2 new Tripath 2021B based models - at least 20% better than my old 2020 modules) are prepared already.
I need to get brutefir integrated into ecasx for offline convolution now.
I am so euphoric to get a 100% time and phase alligned system soon, with real nice steep crossover slopes :D

Cheers
 
HDA cards - SPDIF out?

Hello Phofman,

Keeping up to date with software developments is always a good idea. The upgrade you mention, however, did not solve my problem with my HDA device.

I have an Asus P5KC motherboard with a P35/ICH9 chipset. It has a 'onboard 8-channel HD Audio CODEC' that 'enables high-quality 192kHz/24-bit audio output'. From an Internet search I found that my sound device is a Realtek ALC883, but the does not help me.

Already for four weeks I am trying to get a signal from its SPDIF output, without succes.

If there is anyone on this forum who managed to get something similar going then I would very much like to hear how.


Kind regards,
EddieV
 
Linux - free of license costs and with a freedom to modify and customize opens new opportunities for regular people to have the possibility of developing astonishingly sophisticated projects.

In an very small group of enthusiasts currently we work on the proof of concept for an DiyAudio“ Holophony” Prjoject. The procedure is described on
the Holophony net website.
Possibly we have the occasion for present that project by the Linux audio Conference in April in Parma/ Italia.
 
syntheticwave said:
Linux - free of license costs and with a freedom to modify and customize opens new opportunities for regular people to have the possibility of developing astonishingly sophisticated projects.

In an very small group of enthusiasts currently we work on the proof of concept for an DiyAudio� Holophony� Prjoject. The procedure is described on
the Holophony net website.
Possibly we have the occasion for present that project by the Linux audio Conference in April in Parma/ Italia.


Interesting "scientific" project.

Though, on a real good systems you'll actually get a really nice 3D image in front of you. It'll cover pretty much all the information which were recorded.

Multichannel ( 1st attempt of realistic soundfield production) has not really been very successful in the "audiophile" world so far. It is just too complex and costly to achieve a
similar sound quality as achieved with a real audiophile stereo setup. The small number of benefits of multichannel audio are not really worth the effort. If combined with video it is a different story of course.

I am wondering if these audiophile people really would prefer soundfield production over sound quality.

The success of such an approach will IMO depend on 1. soundquality 2. implementation complexity with associated cost .

In the consumer audio world some of this "soundfield illusion" stuff seems to be quite successful.
Most of audiophiles IMO will for the time being stick to stereo.

Of course that's my personal point of view, without having much of background in this area.

Nevertheless. People like you guys are needed to drive the evolution of audio playback.
Good luck from my side.

Cheers
 
…thanks, Soundcheck.

I agree, the frontal reproduction is the most important. But the idea isn’t a limited by frontal reproduction.
The common practiced horizontal loudspeaker rows around the listener for wave field synthesis takes much effort for rear effects but limits the reproduction to the horizontal plain. We cannot determine the exact source position outside our visible range, but we doesnt hear like a flunder.
In principle would be possible a realy 3D Holophonic reconstruction of the genuine sound field only by loudspeaker walls all around the listener.
Our idea was, substitude the loudspeakers all around by its mirror sources, which occur behind the playback room walls. It’s a better spouse acceptance factor. :hot:, alone the speakers behind the picture screen remain. But the directed wave fronts become reflected from all directions, see that little animation:
http://www.holophony.net/sound field transformation.htm
In principle such way is used by the sound projectors. But it produced virtual loudspeakers. We want to reproduce the source itself including the correct temporal and spatial behaviour of the first recording room reflections. That fakes the size of the opera house in the living room.The reverberation comes from all directions then, like in the recording room. That seems feasible by bearable effort. And we can walking across the virtual recording room by the remote during playback hence by our idea.:rolleyes:

H.
 
soundcheck said:

Interesting "scientific" project.

Though, on a real good systems you'll actually get a really nice 3D image in front of you. It'll cover pretty much all the information which were recorded.
Cheers

...its a little besides the Linux topic, but by my opinion we are far away from a real 3D image by all phantom source based procedures. Tonal accuracy is the best that can be hoped for in a traditional audio system; true spatial accuracy will never happen. Audio products should come bearing this disclaimer:

" WARNING: IMAGE PRESENTED IS LESS THAN LIFELIKE !"

The reason for that statement is described by http://www.holophony.net/Phantom-sources.htm
but we should discuss that possibly in another thread.

H.
 
syntheticwave said:


...its a little besides the Linux topic, but by my opinion we are far away from a real 3D image by all phantom source based procedures. Tonal accuracy is the best that can be hoped for in a traditional audio system; true spatial accuracy will never happen. Audio products should come bearing this disclaimer:

" WARNING: IMAGE PRESENTED IS LESS THAN LIFELIKE !"

The reason for that statement is described by http://www.holophony.net/Phantom-sources.htm
but we should discuss that possibly in another thread.

H.

Sorry folks for being of topic!

-----

I don't agree on your statements/position outlined on your homepage - at least partially. Perhaps it is my limited theoretical knowledge about the subject. But a real good stereo system will deliver plenty of spatial information. You can easily identify several layers of an orchestral setup. The sound field goes even beyond the speaker limits.
This will even improve if you use a dipole speaker.

The limiting factor is IMO first of all the recording itself.
Why does people with high end-systems enjoy e.g. Denon stereo-2-Mic classic recordings from the sixities? Because these are not mixed to death, by some engineers. As you might know there are some other small labels nowadays trying to keep the recording chain as short and as simple (not in terms of equipment quality) as possible. This is probably the only way to get a close to realistic result. It'll be never perfect that's for sure. But it'll be the less of two evils.

Standard life (classical) events IMO do sound much worse, with a much higher grade of distortions in the soundfield, compared to high quality recordings played with my own setup
at home. That's why it needs real sophisticated recording sessions ( performance, location, equipment) first of all to have a good starting point for a close to realistic reproduction.

Cheers
 
soundcheck said:

I don't agree on your statements/position outlined on your homepage - at least partially. Perhaps it is my limited theoretical knowledge about the subject. But a real good stereo system will deliver plenty of spatial information.

…Hi soundcheck,
only short answer because we really going off topic.
I agree good records produce plenty of spatial impression by good stereo equipment, but determined by playback room acoustics mainly. We cannot anticipate a real 3D reproduction if, for example, if no information regarding the elevation of the sound sources in the record.
Nevertheless the stereo reproduction may formidable event. But is never the true spatial reproduction of the genuine.
No disturbing sometimes, but if we would able for that would be important step without all doubt. Thus, for going back to the topic, such open minded Linux groups as I have found for proof of concept is joyfully or all audio enthusiasts because we can find possibly more sophisticated ways.

Best, H.
 
To append my earlier post #873 on MPD-on-a-NSLU2

[3] To add remote control access to (or keyboard shortcuts) to MPD via mpc in a console mode: download, compile and install actkbd
First, you might need to add the tools for compilation:
Code:
sudo apt-get install make gcc
Here is an example configuration (/etc/actkbd.conf) for an Ati Remote Wonder II, to control mpc.

Code:
# play = 207
# stop = 128
# channel+ = 402
# channel- = 403
# question = 214
207:::/usr/bin/mpc play
128:::/usr/bin/mpc stop
402:::/usr/bin/mpc next
403:::/usr/bin/mpc prev
214:::/usr/bin/mpc update && /usr/bin/mpc clear && /usr/bin/mpc add /


With that added I suppose a Linksys NSLU2 NAS, combined with a powered USB hub, a USB-soundcard and a USB-remote, turns into a fairly cheap linux music server. :)
 
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soundcheck said:
As said earlier. MPD supports 24bits with latest git release. Give a manual compilation
and install a try.

Cheers [/B]

I have tried to get a true 24 bit stream from MPD without success. I have installed the latest MPD (14.2) While MPD doesn't crash and sound comes out its truncated to 16 bits. I posted a note on the MPD forum and Max from MPD asked for access to my system to troubleshoot it. I have set up access for him so hopefully he can make progress.

However with the mentions here I thought I would ask if anyone else has verified true 24 bot data from MPD. I know my hardware is working right (aplay does 24 bit) and VLC will output the full 24 bits but MPD doesn't yet.

Should anyone want to know how to check this its a little cumbersome and hardware intensive. I use a cheap dac from ebay with a 192K crystal receiver chip on it. I brought out the L/R clock and some of the other clock/data lines as well. If you sync on the l/r clock and look at the raw datastream from the SPDIF connection its easy to see which bits are changing and which are not on a scope. The visual signature for the 24 bit stream is quite different from that of a 16 bit stream. The only other way to verify this is the RR HRx files into the BADA dac and look for the HDCD light.
 
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