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|23rd November 2013, 01:11 PM||#1|
Join Date: Mar 2008
diyAudio DSP thanks to XBMC activeAE
There is a major revision ongoing underneath XBMC hood.
This is ActiveAE, the new XBMC sound engine.
There is a youTube presentation here : XBMC DevCon 2013 - Day 2, Part 5 - Active AE presentation - YouTube
Please check the XBMC forum here : http://forum.xbmc.org/showthread.php?tid=178611&page=2
Team-XBMC Developers FernetMenta and Fritsch just opened the door for supporting an "in between" audio module to be called by XBMC.
Consequently I sketched what kind of diyAudio paradise we'll reach with XBMC if they support stacking four "in between" audio modules.
There would be a field into XBMC Audio Configuration, labelled "MIX", naming the third-party DSP module to be loaded and executed for implementing the downmix. This can be a - none - downmix for preserving the integrity of the source. This can be a stereo downmix for always outputting a left and a right channel. This can be a 4-ch downmix also. Nothing prevents fancy things like downmixing in stereo, then applying effects and outputting 8 audio channels. XBMC won't be involved into such complexity. XBMC is only enabling such "in between stage". Bear in mind that within the MIX module, we act as M channel sink, and N channel source. By default, upon a fresh XBMC install, the name of the MIX module to be loaded and executed would be - none - for retrocompatibility.ActiveAE relies on ffmpeg for resampling and remapping.
The internal audio buffers follow ffmpeg channel mapping.
See ffmpeg here : FFmpeg
How to remain compatible with ffmpeg resampling and channel mapping, if at the MIX stage we execute some specific audio downmixing, and if at the RES stage, we execute some specific audio resampling?
Please avoid long posts on the XBMC forum about this. Currently, FernetMenta and Fritsch are so busy testing ActiveAE, that they won't read posts over 5 lines. Thus, if you feel I'm wrong, if you feel I'm right, please tell it here on diyAudio, instead of on XBMC. Contributors like KOON3876, CopperTop, having experience with audio libraries like BASS or PortAudio, having experience in writing realtime audio DSP code, are warmly welcome here. Basically the kind of posts we would like to see on XBMC forum are "woaw, great job, I'm xyztuv diyAudio member, and I'm supporting steph_tsf at 1000%".
The next stage is to study XBMC ActiveAE.
I guess we'll get some sort of ActiveAE API.
I guess we'll get a few "demo" third-party DSP modules, written by FernetMenta and Fritsch. What kind of "demo" ? Here are suggestions.
MIX demo : summing all available audio channels to one common internal channel. Left_out would be the sum. Right_out would be the phase inverted sum. We thus source 2 channels.Actually, at this stage I don't know if/when Team-XBMC Developers can allocate time for this. It all depends on their goodwill. They should be rewarded. Any idea about that?
|25th November 2013, 07:27 PM||#2|
Join Date: Nov 2013
i came from the xbmc board and registered here to tell you my thoughts about this project. But first of all let me make the following clear:
I'm NOT a Member of Team XBCM
I don't speak for Team XBMC
i'm NOT a Developer
i'm NOT that deep into PC Based Audio
I'm a audiophile XBMC user since the first version of XBMC came out (i'm talking about XBMC for XBOX in 2003 before i used XBOX Media Player and XBPlayer).
I'm using XBMC in a Highend Home Cinema since it was ported to the PC.
I'm in the XBMC Board from the Beginning (as a reader).
Maybe i can help a little bit to bring this Project forward.
XBMC GOTHAM (the upcoming release) uses a totaly new audio engine called ActiveAE, which give a bitperfect output from my experience.
Afaik 99.9% of the XBMC Users don't own a highend system.
Imho 99.99% of the users (including me) are happy with the sound quality of activeAE.
XBMC has a feature freeze since November 10., the devs work hard to get Gotham stable and bring the final version. Since today there are only Aplha Versions out, so i won't expect a final version bevor February (my estimation).
Bevor the final version comes out, no code changes would be acepted, only bugfixes.
if i read your posting, i came to the conclusion that you only want to deal with stereo. XBMC's primary Funktion is Video Playback. Stereo and Music are secondary (from my point of view).
So if you wan't to implement something, it has imho to work with 8 Channels. (i guess the Future will bring more Channels).
XBMC works with 24Bit 192khz, if you want to implement a resampler thatś the Frequency you have to support.
If you want to implement a DSP Module it has to work also with the Video Part of XBMC (i'm talking about up to 8 Audio Channels after the were decoded to LPCM).
If you want to write an Addon which will be accepted by Team XBMC and the Users it has to Support all the Platforms (Windows, Linux, Apple TV, Raspberry Pi, Android).
The lowest acception rate (from my expirience) has the Crossover Part. i think that only 0.001% of the XBMC users will need it. Cause the majority of the users unse passive speakers or an active setup with build in crossovers.
if you want to get a good experience from XBMC try Openelec. it's a small arch linux based distribution which runs fast and stable. From my point of view the best way to use XBMC, if you wan to use it as an appliance.
Download the nightlies from here sources.openelec.tv/tmp/image/. But first you have to install the latest final version, because the installer in the nighlies is broken.
sorry for the long post.
Please keep in mind, that my whole posting only shows my personal meanings and experiences.
sorry for the bad english.
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