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Old 1st March 2008, 02:47 AM   #1701
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Looks like an ISCO III to me

Mark
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Old 1st March 2008, 03:33 AM   #1702
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Yes... you rigth that all are ISCO Lenz...


regards


agus
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Old 1st March 2008, 04:06 AM   #1703
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Nice if you can get one, and why we are here discussing prisms on a DIY site.

I would like to see some chat about cylidrical elements if anyone has had any experiences with them...

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Old 3rd March 2008, 05:30 PM   #1704
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Default Collimating Elements

I'm all ready to talk about cylindrical elements, but before we get too far down that road, I have a question.

ONE of our challenges with a DIY lens is that the prism designs that are in use commonly sit well away from the primary optic on the projector. This means that the glass has to be large to accommodate the (relatively) short throws for most home projectors. This large glass puts us well into custom land when it comes to optic glass which is way too expensive for a DIY project. As a result we're limited to using cheaper alternatives such as trophies and such and finding optically coated alternatives is difficult.

In addition to all the reading I've been doing about anamorphic lenses, I've been doing a load of looking around, and finding optical elements anywhere over 100mm is really difficult. Finding elements below 50mm is exceptionally easy. In between its a mixed picture, but workable (I think.) The only widely available source for large-ish optics is eyeglass lens blanks. These are available in 100mm disks at a variety of optical powers and coatings.

Which brings me to my ?. Have a look at the attached image. It is a purely notional top down look at a projector and a set of lenses. Nothing is to scale. In the drawing, I'm showing a projector, and a set of lens groups (L1, L2, and L3).

As the drawing shows, light leaving the projector is dispersing on its way to a screen. We can see that the farther away the lens is from the projector (D1), the larger our optics needs to be to accommodate the widening beam. Conversely, As D1 approaches zero, the width of the beam narrows. Additionally, unless we do something about that widening beam, the width of the final lens element must accommodate the width of the beam at the exit point (D1 + D2), so complex manipulation, or manipulation that takes much distance is out of the question because the exit optics must be huge to accommodate.

On example is that in the current prism based approach, the exit optic must be large because the design necessitates that the final prism is far from the projector exit lens (i.e. Large D1+D2).

I propose (I know this isn't novel, but I want to get us talking about this in an engineering dialog), that we look seriously at the addition of leading and trailing optics in a lens (L1 and L3) that are of complimentary powers that act to collimate the light and allow us to manipulate it with our primary lens group (L2).

Again, I'm ignoring for a moment the costs of the optics. I also understand that a single element pair won't work for ALL throw ratios, but since this is DIY, we should be able to identify multiple pairs of leading and trailing optics that accommodate varying throw ratios. This approach is taken for commercial projection lenses, we should consider doing the same.

The benefit of solving this part of the problem, is that if we design the leading element (L1) appropriately, we should be able to put it right up next to the output of the projector while the image beam is still small. Additionally, since the light beam will be essentially collimated, we can have a long lens to accommodate whatever manipulation we might need to get the anamorphic stretch we want in L2.

It seems to me this is the answer to being able to find easily source-able optics. Am I totally off base here?

riskpeep
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Old 3rd March 2008, 10:00 PM   #1705
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Riskpeep,

what an awesome post! I would very much like to discuss this in the fashion you suggest if I can keep up

Looking at your drawing, why is D1 that far?

I have my prisms based Anamorphic Lens with D1 so that the case is just off the front of the projector so that when I move the anamorphic lens, there is no contact.

I have set one up (becuase the owner does not move the lens ever) where the primary lens of the projector is actually just inside the case very close the rear prism.

Your right about finding large size cylindrical elements though. The one I have (plano-convex) is just 40mm x 30mm, so way too small to work with my projector, even if I was to extend the TR. At my current TR, I would need at least 125mm tall elements.

I am looking forward to this as an on going topic...

Cheers,

Mark
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Old 3rd March 2008, 10:27 PM   #1706
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Default Collimating Elements

Mark,

The drawing is completely out of scale and really only to foster discussion and highlight the variables we're talking about.

So in answer to your question, D1 isn't really that far at all, its just that I wanted to show that there is a distance there that is non-zero.

WRT your prism lenses, its good to hear that you're putting your lenses right up against the projector lens, as that confirms one part of the theory. But as I'm sure you know, the challenge with prism lenses is that the distance from the front to the back is relatively large (compared to an ISCO for example), and as a result you need big prisms for short throws.

My thinking about front and back elements got started for me when I saw the attached picture from the Widescreen museum (http://www.widescreenmuseum.com/Widescreen/wingvv2.htm) showing an early prism based design. Even in this early design they were using leading and trailing elements.

As far as being able to keep it up... Well... I don't know jack about optics, but I am an engineer so my tendency is towards structure and verbosity. Plus, my understanding about where we'll need to go to make a functional lens based on a cylindrical design is that we'll need to be a bit more on purpose as we go forward because they approach isn't as flexible as the prism based approach.

With all that being said, for you to be as interested as you sound, I'm humbled to think I must be getting something right. Your name is all over the forums, and I think you've really contributed an incredible amount over the years.

riskpeep
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Old 4th March 2008, 12:46 AM   #1707
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Default Re: Collimating Elements

Quote:
Originally posted by riskpeep
The drawing is completely out of scale and really only to foster discussion and highlight the variables we're talking about.

So in answer to your question, D1 isn't really that far at all, its just that I wanted to show that there is a distance there that is non-zero.[/i]
Correct, there is always going to be an air gap of a certain amount between the primary projector lens and the anamorphic lens. This is also the case fro commercial cinema too...

Quote:
WRT your prism lenses, its good to hear that you're putting your lenses right up against the projector lens, as that confirms one part of the theory. But as I'm sure you know, the challenge with prism lenses is that the distance from the front to the back is relatively large (compared to an ISCO for example), and as a result you need big prisms for short throws.
ISCO III is not a small lens at almost 6" [150mm] diameter and about 5" [125mm] deep.

Granted, the prism anamorphic adaptors we've discussed and made here are around (and in some cases larger) 8" [200mm] deep. Mine is. My throw ratio is also under 1.3:1, so very short, so the prisms have to be large also to prevent vignetting...

Quote:
My thinking about front and back elements got started for me when I saw the attached picture from the Widescreen museum (http://www.widescreenmuseum.com/Widescreen/wingvv2.htm) showing an early prism based design. Even in this early design they were using leading and trailing elements.
And it makes sense too. If I am understanding the diagram correctly, they have used an achromatic doublet (Miniscus lens made from bonding a bi convex to a bi concave - each part made from different glass to correct for CA as well), then two prisms, then a final (focal?) element...

Quote:
As far as being able to keep it up... Well... I don't know jack about optics, but I am an engineer so my tendency is towards structure and verbosity. Plus, my understanding about where we'll need to go to make a functional lens based on a cylindrical design is that we'll need to be a bit more on purpose as we go forward because they approach isn't as flexible as the prism based approach.

With all that being said, for you to be as interested as you sound, I'm humbled to think I must be getting something right. Your name is all over the forums, and I think you've really contributed an incredible amount over the years.

riskpeep
Well thank you. I am learning new stuff everyday and I just find this topic so interesting that I almost feel compelled to help others understand as well...

Mark
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Old 4th March 2008, 08:43 AM   #1708
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So we want D1 to be near zero. If we assume that we can approach zero with D1, and lens group L1 can collimate the light, then the input to our lens at L1 should be very nearly equal to the size as it comes out of the projector.

If we assume a 1.33x horizontal expansion, then the maximum width of the light path moving through the lens is the input width times 1.33. To accommodate that width, then, assuming a round lens, we'd need a lens slightly larger to accommodate the diagonal. (Think about a rectangle inscribed inside of a circle and you get the idea here.) The other thing to consider is that for lenses I'm fairly certian that the usable area of the lens is some percentage smaller than the actual diameter. The exact diameter would be related to the diagonal of the image, perhaps something like this:

min diameter = 1.05 * SQRT( (1.33xWidth)^2 + Height^2)

This assumes a 5% safety margin on the edge of the lens.

For my projector (PT-AE1000U) at my throw ratio (~1.5 for a 16:9 sceen), the exit image size is a little under 1.5" (38.1 mm) wide. I don't know if this is typical or not.

If I run this calculation for my situation, then I get this:

min diameter = 1.05 * SQRT((1.33x38.1)^2 + 21.431^2)
min diameter = 57.76mm

So theoretically, for my setup I could get away with optics that were just 60 mm wide at the exit group. Entry optics could be even smaller, around 46 mm or so.

Does this sound right? Again, all this assumes we can use an FE and BE element to collimate and de-collimate the light so the only expansion going on in the lens is what we do to get the animorphic expansion we want.

On a related note, if we were to make a VC lens, the optics get even more friendly as we're shrinking the image, not expanding it. On second thought perhaps not, because that would be a CIW image. To get the image I want I'd have to zoom it back out and I think the math would end up the same on the exit side of the lens.

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Old 7th March 2008, 02:05 AM   #1709
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Quote:
Originally posted by riskpeep
So we want D1 to be near zero. If we assume that we can approach zero with D1, and lens group L1 can collimate the light, then the input to our lens at L1 should be very nearly equal to the size as it comes out of the projector.
Yes it will be close, so TR pending, the rear element can be much smaller than the front...

Quote:
Originally posted by riskpeep
If we assume a 1.33x horizontal expansion, then the maximum width of the light path moving through the lens is the input width times 1.33. To accommodate that width, then, assuming a round lens, we'd need a lens slightly larger to accommodate the diagonal. (Think about a rectangle inscribed inside of a circle and you get the idea here.) The other thing to consider is that for lenses I'm fairly certian that the usable area of the lens is some percentage smaller than the actual diameter. The exact diameter would be related to the diagonal of the image, perhaps something like this:

min diameter = 1.05 * SQRT( (1.33xWidth)^2 + Height^2)

This assumes a 5% safety margin on the edge of the lens.
Also don't forget the rate at which the light path expands as it moves away from the primary lens. It is also better to use the centre portion of the lens rather then push the limits of the entire surface...

Quote:
Originally posted by riskpeep
For my projector (PT-AE1000U) at my throw ratio (~1.5 for a 16:9 sceen), the exit image size is a little under 1.5" (38.1 mm) wide. I don't know if this is typical or not.

If I run this calculation for my situation, then I get this:

min diameter = 1.05 * SQRT((1.33x38.1)^2 + 21.431^2)
min diameter = 57.76mm

So theoretically, for my setup I could get away with optics that were just 60 mm wide at the exit group. Entry optics could be even smaller, around 46 mm or so.

Does this sound right? Again, all this assumes we can use an FE and BE element to collimate and de-collimate the light so the only expansion going on in the lens is what we do to get the animorphic expansion we want.
It does, but the problem is that 40 x 60mm element I have is 40mm wide and 60mm high when orientated to work as a HE lens...

Quote:
Originally posted by riskpeep
On a related note, if we were to make a VC lens, the optics get even more friendly as we're shrinking the image, not expanding it. On second thought perhaps not, because that would be a CIW image. To get the image I want I'd have to zoom it back out and I think the math would end up the same on the exit side of the lens.

Riskpeep
Yes and this element might actually work if turned around, but personnally, I still think it is too small. Its only real use might be a vertical expansion lens which is not useful for HT...

Mark
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Old 7th March 2008, 05:00 PM   #1710
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Default Lens Modelling SW

As I play around with these lenses more, it would be really helpful to have a good lens modelling program.

Does anyone know of one that is free or really cheap that would let us design lenses?

Ideally it would be flexible enough to let us experiment with both cylindrical lens based and prism based solutions. Bonus would be an ability to model CA so we could design it out.

Riskpeep
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