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#1551 | |
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diyAudio Member
Join Date: Feb 2004
Location: UK
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Quote:
Take a look at this comparison: http://www.gametrailers.com/player/31023.html?type=wmv Its HD clip of a comparison between the Sony Bravia Ad and a remake using the CryEngine 2 running in real time. Another one showing some more effects from the same game engine: http://www.gametrailers.com/player/30967.html?type=wmv I think 8 hours for a single frame vs. 2 million from the game engine is reasonable compared to that. I understand that rendering is about the correct approach and exploits the mathematically perfect representation of light, however complex, as completely and as accurately as possible. And realtime 3d is all about tricks and optimisations to achieve decent frame rates and still make it look good. I just think the gap between photo realistic and realtime 3d has closed to a point where I can say that 8 hours is a slap in the face for not exactly night and day results. |
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#1552 |
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diyAudio Member
Join Date: Mar 2007
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I've seen a few vids of Crysis, and the associated tools, and it does indeed look very impressive.
The Bravia copy is excellent. Not just for the visuals, but the physics engine (which I think is one of the best advancements of modern games). Ironically, I think they're still mainly using z-buffers (plus some voxel stuff) on Crysis, so some things don't change, but hey, if it works! Your point about the gap between high speed gaming imagery and renders is well made though. A lengthly render is still better, but the amount of visual affects the modern GPUs can do in realtime is staggering. I remember using 3D Studio (not Max! DOS based!) in the mid 90s. Its renderer wasn't a raytracer, and if I remember correctly, was basically doing what todays gfx cards are doing in realtime (and not as good either)! Having said that, as my home PC was last specced to play Half-Life 2, I suspect it'd take 8 hours to produce a frame in Crysis |
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#1553 |
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diyAudio Member
Join Date: Dec 2002
Location: Utah
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Regarding the 3 and 5 axis machining I have a couple of comments. And I know a little about cam applications and have worked in a machine shop.
OK, the 3 axis method would be easier to program in software but would take a longer machining time and leave little scallops on the surface which would need to be worked out by hand unless you took a long time to machine it. The cost of having it done would be more than the entire speaker project so unless you have a buddy that has access to these machines that he can use the hand method is the best bet. A 5 axis machine is a lot harder to program and some can be programmed at the machine like Mazak's. But only someone very good could do it fast. As in a few hours. Interpolating in multiple planes simultaneously cannot usually be programmed at the machine and reguires cam software like MasterCam to do. It would take someone really good with the software an hour or two to set up. Wood can be cut at high feed rates compared to metal so the time would not be that bad for 3 axis. Still the cost would be high to pay to have it done. I estimate at least 3000-5000 USD to have it done. |
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#1554 |
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diyAudio Member
Join Date: Feb 2003
Location: US
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__________________
perspective is everything |
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#1555 |
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diyAudio Member
Join Date: Dec 2002
Location: Utah
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The above movie shows how cool those five axis machines are. And there are others ones even cooler than that one. However, just to bring everyone down to reality, there needs to be some input here. That process is not cost effective for anything except one-off prototypes on which tens of thousands of dollars are spent. Even the big car manufacturers do not use those methods for making engine blocks for several reasons.
Programming that engine block would take a week or weeks depending on the skill and experience of the programmer. This would drive the cost very high not to mention the fact that most machine shops would not even consider doing wood on a machine that was not dedicated to that purpose because it will damage the machine. The sawdust gets into the coolant areas and creates a mush that will require the whole machine to be cleaned out. It doesn't even make sense to approach a DIY speaker project in this way as you could build up a fiberglass/carbon fiber/epoxy cabinet by hand for less money than it would take to get the MDF machined. And you would have a far superior speaker cabinet. However, if you were to do it CNC this is the kind of machine you would want since the machine capacity needs to be designed for the size of components that you are working on. Here is a 5 axis router with a 4 x 8 foot bed. This used machine is selling for 50,000 USD. |
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#1556 |
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diyAudio Member
Join Date: Mar 2007
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Hi Hezz,
Yea, as you point out - it can be done with a 3 axis machine, but it's a compromise between speed and quality (or rather, how much time the machine spends cutting vs how much time you spend cleaning the part up). I've never actually cut any textured stuff (carving, sloping faces etc.) with my machine, as it takes ages, usually creates even more dust than 2d jobs, and I try to keep the machine's running time down as I couldn't afford to replace it if it broke! |
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#1557 |
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diyAudio Member
Join Date: Feb 2004
Location: UK
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Bah, CNC is for weak(and rich!)
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#1558 |
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diyAudio Member
Join Date: Mar 2007
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Actually, you need to be very strong to hold down a sheet of MDF, when the servo motors and router (with upcut spiral bit) consipre together to rip the sheet from the table and drag it
Oh yea, and you're certainly not rich once you've bought one |
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#1559 |
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diyAudio Member
Join Date: Feb 2003
Location: Vermont
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Check out this rendering. Thought you would like it. This is a solidworks photoworks render.
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#1560 | |
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diyAudio Member
Join Date: Feb 2004
Location: UK
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Quote:
I notice the F16 Falcon in that shot. I'm more of jet fighter guy than an attack chopper guy. Any chance you could do another render of the F16? What's the jet above BTW? Tornado, F22 or something? |
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