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Old 26th June 2011, 09:12 AM   #1
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Default Wave Simulation for Real-time Sound Propagation of Dynamic Sources in Complex Scenes

Quite amazing stuff coming from the field of Video Games.

youtube.com/watch?v=MQt1jtDBNK4

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We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a complex, static 3D scene. It performs an offline numerical simulation over the scene and then applies a novel technique to extract and compactly encode the perceptually salient information in the resulting acoustic responses. Each response is automatically broken into two phases: early reflections (ER) and late reverberation (LR), via a threshold on the temporal density of arriving wavefronts

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Old 26th June 2011, 09:18 AM   #2
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Just listening to it. Fascinating but they missed out the doppler shift on the moving scanner!
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