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#11 | |
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diyAudio Member
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Quote:
Im kinda lost in what your saying guy cos we dont focus to the light, we focus to the image plane, we project it, it has nothing to do with arc size. Distortion does. Trev
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"Every technique can be used in a great many ways, but mastering it, thats what realy counts." |
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#12 |
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diyAudio Member
Join Date: Sep 2004
Location: Vista, CA
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Maybe an analogy from photography will help:
If you take a photograph with your lens iris wide open, then you get very little depth of field. If you have a good lens, then you can still get a decent picture. If you have a bad lens, then it will be blurry. If you close down the lens iris, then you get much more depth of field. Then even a bad lens (even a lens without a focus adjustment) will give you a sharp image. The arc length has the exact same effect as the iris diameter in a camera: With a long arc you are using more of the surface area of the projection lens to form each pixel on the screen. So all of the aberrations or distortion present in that large area of the projection lens will show up in the screen image. |
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#13 |
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diyAudio Member
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Thats right but i dont get how you say we dont need a projection lens cos we do if we want to have the image magnified on the wall, thats what i was going on about. If you had your light rays perfect and if you wanted your image the same size as the image plane you wouldnt need a projection lens no, but i think both you and i know in a real world environment thats not overly possible and not what we are doing here.
I get what your saying about the iris, not only do they cut light but also give a narrow feild of veiw when closed, slightly different to what we do but i get your example. Trev
__________________
"Every technique can be used in a great many ways, but mastering it, thats what realy counts." |
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#14 |
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diyAudio Member
Join Date: Sep 2004
Location: Vista, CA
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In the first example, I was talking about a point-source light, which doesn't really exist! But the sun is a pretty small angle light source. If you have the sun shining through a stained glass window, then the image of the window will be projected onto the floor or the walls. it won't be sharp because the sun is not a point source, but it will be an image.
You can duplicate the same effect by taking a transparency outside. I have a test transparency sheet mounted in a frame with some fine lines and text printed on it. If I hold it a few inches from a white surface with the sunlight going through it, I can read the text and see the fine lines on the surface. This is projection without a lens. If I move it further away from the surface, it gets more dispersed but I can still see the fine lines. This is like having a small arc lamp. If I had a better point source light, then there would be less dispersion and I could move it further away and still be able to read it. If I did this on a cloudy day, the shadows would be so fuzzy that I would not be able to see the fine lines at all on the white surface. This is like a large arc. Just to see what happens with a smaller arc lamp, I took my transparency outside again with a -500 mm fl PCV lens. Without the lens, I can still read the projected text on the white surface with a projection distance of about 4 inches. If I hold the negative lens between the sun and the transparency, then I can move the transparency out to about 12 inches and still read the tiny text. The negative lens makes the sun look smaller, just like using a smaller arc length lamp. |
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#15 | ||
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diyAudio Member
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Quote:
Quote:
If you have an arc thats 1mm on all axis you have a point source, well, close enough. A point source is realy only a mathimatical reference point. Trev
__________________
"Every technique can be used in a great many ways, but mastering it, thats what realy counts." |
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#16 |
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diyAudio Member
Join Date: Nov 2004
Location: California.
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THANK YOU this explains alot
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#17 |
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diyAudio Member
Join Date: Nov 2004
Location: California.
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I also have a question. Please let me know if this isn't the right spot for it.
In an earlier post on Hezz's "Assault on high end" thread (17 inch 16:9 assault on high end project), Guy explained >I think you might want to think about a design that uses an elliptical reflector with a positive lens just past the focal point to make a small parallel beam. Then you can use a polarized reflector to send the incorrectly polarized light to another path for re-orientation. Then add it back to the main path with a beam splitter prism. Then a lens could spread it to a fresnel for the LCD. I'm wondering, how tightly could this parallel beam be collimated? Would it be practical to shoot it a distance of say, 15 feet, before the second lens (spreading it to the first fresnel)? I'm excited about the idea of polarization recycling, and thought it might also be cool to have the light box separate from the LCD box (for noise, heat and bulk reasons). The idea of being able to usefully place beamsplitters and mirrors around my living room, optics-lab style, is for some reason very appealing. Pipe dream? Too much light loss? By the way, as a long time reader but new poster, I'd like to give huge thanks to Guy, Ace, and all the other very talented & helpful people on this forum. I've had a great time reading about all the cool ideas going into (& coming out of) these amazing projects people are building! Charlie 1600sw, SGI O2 |
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#18 |
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diyAudio Member
Join Date: Nov 2004
Location: California.
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a picture of the above:
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#19 |
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diyAudio Member
Join Date: Sep 2004
Location: Vista, CA
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Looks very nice, but I think it is very difficult to collimate a beam to go 15 feet without spreading. You need some very precise aspherical optics designed just for your setup. It would also probably have to use a dual-slit device to remove non-parallel rays. That works by just throwing away the light that is not going in the right direction. With the typical lamp arc lengths in the bulbs we use, you could never do it.
Maybe you could satisfy your need for nifty optical displays by adding some laser beams bouncing off mirrors in your media room? They could do something useful, like serving as aisle indicators, etc. They do tend to be collimated very well, since it is far easier with monochromatic light coming from a very small point source. And you are quite welcome! It has been a lot of fun reading, trying, and posting all these different ideas. Keeps my brain alive! |
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#20 |
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diyAudio Member
Join Date: Nov 2004
Location: California.
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Thanks very much for your response Guy. I wouldn't want to remove 80% of the light just to make the lightbox a little more distant... better off just using a 80% smaller (quieter cooler lighter) bulb in the LCD box!
It's great to get these things answered before spending a bunch of $ trying them out :-) Instead of an open-air beam, how about a 1-2cm diameter light pipe made of : - a clear acrylic rod? (too yellow?) - a glass rod (too green?) - an acrylic tube filled with liquid (too... wet?) - a tube of reflective mylar (too lossy?) - a tube of "OL" film from 3M: http://cms.3m.com/cms/US/en/2-197/krczuFZ/view.jhtml "A hollow light guide constructed with OLF can transport light long distances from a remote source with little attenuation" - a fiber optic bundle (flexible! but expensive)? Looking through previous DIY projector articles I seem to remember one from the medical tech community. It showed an elliptical reflector firing into a small (1cm?) short (5 cm?) fiber optic bundle. The fibers were being used not so much for beam displacement as for "randomizing". I forget what the application was, doh. I got a $15 VEDUM fiber-optic lamp from Ikea last month ago to play with this... pretty neat, brought me back to the 80's! Aiming a laser pointer into it does produce cool-looking results. Maybe I'll have to have fiber optic lamps by the aisle indicators :-) I was able to veriy what I'd read, that the light exiting the pipe is shaped in a cone, and angle out roughly equals angle in. Ideal for elliptical reflector setups. Anyone have any thoughts or experience with this type of thing? Again, just exploring the possibility of lightbox distant from fresnel+LCD box. |
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