|
|||||||
| Home | Forums | Rules | Articles | Store | Gallery | Blogs | Register | Donations | FAQ | Calendar | Search | Today's Posts | Mark Forums Read | Search |
| Digital Source Digital Players and Recorders: CD , SACD , Tape, Memory Card, etc. |
|
|
Please consider donating to help us continue to serve you.
Ads on/off / Custom Title / More PMs / More album space / Advanced printing & mass image saving |
![]() |
|
|
Thread Tools | Search this Thread |
|
|
#1 |
|
diyAudio Member
Join Date: Sep 2002
Location: Sweden
|
I was just reading on the case of an RCA CD I bought recently,
finding the text "Digitally remastered using UV22 Super CD Encoding, which delivers 20-bit resolution and quality on any standard CD player" Let's see now, it is a standard CD which means only 16 bits can be encoded and the sampling frequency is also standardized so there is no possibility of storing more information that way. So where do the extra four bits come from??? Are they broadcast from RCA directly to my CD player???
|
|
|
|
#2 |
|
diyAudio Moderator Emeritus
Join Date: Jan 2003
|
Hi Christer
Google is a wonderful thing. It reveals a lot about your question. http://www.google.be/search?hl=nl&ie...Encoding&meta= /Hugo
|
|
|
|
#3 |
|
diyAudio Member
Join Date: Sep 2002
Location: Sweden
|
Thanks Hugo,
My question was actually, at least to some extent, rhetorical, since I assumed it was mostly marketing hype. It seems, however, from the links you found that there is more to it than I thought. I did not quite understand the details and how it actually differed from other similar methods, though. Is it just added noise restricted to a narrow band around half the sampling frequency? Strictly information-theoretically it is, of course, still a false claim that it gives 20-bit resolution. Anyway, the CD sounds good. Whether it sounds like 16 bits or 20 bits or 17 and half I cannot say.
|
|
|
|
#4 |
|
diyAudio Moderator Emeritus
Join Date: Jan 2003
|
As I'm not a 'digital' man, (hardly analog)
I also have no clue what exactly happens.The nice part seems to be that one doesn’t need a different cd player to benefit from the technology unlike SACD. /Hugo |
|
|
|
#5 |
|
diyAudio Member
Join Date: Sep 2002
Location: Sweden
|
Hugo,
Well, I do have a clue, and I think I understand the basic principle behind all these similar techniques, although I don't understand the details. A very simplified explanation, as I understand it, is as follows. (It was meant to be brief, but after typing it I realized it wasn't very brief, so bear with me.) The brain is very good at recognizing patterns. Especially it is good at recogninzing sound buried below the noise floor. (I have read somewhere that trained radio surveillance personell can often hear and understand speech as far down as 40dB below the noise floor!! Of course the noise floor is pretty high then.) Now, take a sine wave digitalized to 16 bits and randomly add +1 or -1 to each sample. Although not quite a pure sine wave anymore, we have no problem recognizing it as one. These small errors in the samples will (if heard at all) be perceived as some kind of noise. Now consider a 20-bit digitalization of the sine wave, which we are to convert to 16 bits. If we just truncate the four lowest bits or round off to the nearest 16-bit number, a certain 20-bit value will always be mapped to the same 16-bit value, so we lose 4 bits of information. Now, add som noise to the 20-bit source before converting it, and suppose we convert by rounding off to the nearest 16-bit number. Because of the added noise, a particular sample value (before the noise) will sometimes be rounded off downwards, sometimes upwards. However, if the value is close to the nearest lower 16-bit value it will be rounded off downwards more often than upwards, and if it is closer to the nearest upper 16-bit value it will be rounded off upwards more often. Each sample in the converted version still contains only 16 bits of information, so what's the deal? Well, lets take this 16-bit encoding see what we can do with it. To simplify matters, let's assume the frequency of the sine wave is a multiple of the sampling frequency, so samples occur at the same positions in each cycle. The sine wave is periodic so let's take 16 succesive cycles and compare "the same" sample in each of these cycles. Although it should have the same value in all of the cycles, it doesn't since we added noise before converting to 16 bits. This is exactly what we want, however. Since we are looking at 16 cycles simultaneously, we can take the average of the values this sample has in the 16 cycles. Since we took 16 cycles and 2^4=16, we have essentially recovered 4 extra bits of precision by looking at many cycles, instead of one. Of course, we do not truly recover the exact original value since the noise we added was random, so we get more than 16 bits, but not quite 20 bits of precision. This assumed a periodic sine wave which repeats itself exactly from cycle to cycle. Music isn't quite like that, but still, sounds are periodic even if they do not repeat exactly. The simple algorithm of taking the average of 16 cycles does not work anymore, but it gives some idea of how information can be recovered. Fortunately, our brain is very good at finding patterns of this kind. |
|
|
|
#6 |
|
diyAudio Moderator Emeritus
Join Date: Jan 2003
|
Euuhhh, ???
![]() Nice explanation. I will re-read this tomorrow, promised!! ......and try to understand it...... /Hugo |
|
|
|
#7 |
|
diyAudio Member
Join Date: Nov 2002
Location: Netherlands
|
Hi Christer,
Yes our brain is unsurpassed when it comes to pattern recognition. But do make adding noise, and in that sense “blurring” the original information, it more intelligible? You can test it for yourself: In most word processors an drawing programs you can switch “smoothing” on and off. On large characters it makes sense, but on very small characters smoothing on makes these characters less intelligible. You can leave the smoothing better to your brain in the latter case. Cheers |
|
|
|
#8 |
|
diyAudio Member
Join Date: Sep 2002
Location: Sweden
|
Pjotr,
Of course it does not always work to add noise, and when it works it has to be the right "type" of noise. Don't get me started on computer fonts!!! MS Truetype fontsis a hate object of mine. It is totally misguided. A font which looks nice on paper is usually totally unsuitable to be read on a computer screen, since the latter has so much lower resolution than printers. Very simple, typewriter-style fonts, on the other hand are often easy to read on a screen, although they look ugly on paper. (For some strange reason they never looked ugly on paper until people started to use computers and laser printers. ). This is also one of several reasonswhy I dislike WYSIWYG word processors like Word and similar and think of these as misguided too, but that's a different story I'd better not get into now. |
|
|
|
#9 |
|
diyAudio Member
Join Date: Nov 2002
Location: Netherlands
|
Hi Christer,
Don’t misunderstand me, I do not want to go in a discussion about fonts. But there is some resemblance with your original question. It is all about sampling rate and signal slope. The whole thing of adding noise relies on “averaging”. This works well on low frequencies, or better said signals with less steep slopes, because there are enough samples to average. But on higher frequencies and steeper slopes? Sony’s “Super bitmapping” relies on the same basics. To me the added resolution sounds artificial, but not necessarily bad
|
|
|
|
#10 | ||
|
diyAudio Member
Join Date: Sep 2002
Location: Sweden
|
Quote:
resist the opportunity to rant a bit about the font issue. I am of the opinion that MS often makes a lot of ill-judged decisions that prevents us from making use of the fact that we actually have a very powerful too in front of us. Easy to use for novices and occasional users perhaps, but often a painful obstacle to work efficiently. Quote:
practice, I have not had the opportunity to do any listening comparisons, and I don't understand the theory well enough either. I hope my attempt at a "popular" explanation of the basic idea wasn't to way off, though. Please feel free to point out if I made any serious errors in the explanation. BTW, did you understand how this UV22 technique works? Is as I think, that a narrow band of noise is added around fs/2? |
||
|
![]() |
| Thread Tools | Search this Thread |
|
|
| New To Site? | Need Help? |