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#1 |
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diyAudio Member
Join Date: Apr 2005
Location: Nijmegen!
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Few weeks ago I bought my first MP3 player, just to have some music on the road (bike, train). It sounds awful. Really bloody cracky and everything you could ever imagine. So, I thought my ears were too sensitive or something, and started measuring.
So, just made a quick frequency response of my MP3 player versus a cable between sound card in- and outputs: Soundcard: MP3 player: ![]() I didn't know it could be this awful and I am scared of even approaching a reasonable guess for its THD... So, my question: What do these guys put in a device like this to make it this horrible??? |
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#2 | |
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diyAudio Member
Join Date: Feb 2003
Location: ..
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Quote:
By exploiting a variety of masking phenomena, nonlinear loudness perception and "spending" bits only to encode what features make a difference in what people hear better audio compression schemes can "toss out" >75% of the data in a 16/44.1 CD with a vanishingly small number of people able pick to out the difference in blind testing see the tech papers section of http://www.mp3-tech.org/ |
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#3 |
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diyAudio Member
Join Date: Apr 2005
Location: Nijmegen!
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I understand, but aren't you talking about MP3 (or lossy) compression in general? I know how these work, generally, involving acoustic masking.
I used an MP3 file (the same!) in both cases. The distortion figures are from my portable MP3 player only! Now, this player just takes the files I give it and plays them, but why would they ever distort these files even more? You think it's a loudness algorithm inside the device? |
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#4 |
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diyAudio Member
Join Date: Feb 2003
Location: ..
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I suspect some automated tests could look bad based on a mls/noise or multisine test where the compression algorithm is busy exploiting psychoacoustics to remove "unhearable" features from the test signal
A slow single sine sweep passed through the mp3 encode/decode chain should give a flat frequency response, likewise single tone test sine should show no added harmonics - within the arithmetic resolution limits your second plot shows classic square wave harmonic structure - as a guess you may be severely mismatching levels and clipping badly I'd expect few portable mp3 players would saturate a typical soundcard line in - check to see if you're not accidentally configured for mic in or just reduce the test tone level to see if you get an abrupt improvement as you quit clipping |
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#5 |
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diyAudio Member
Join Date: Sep 2007
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i'm having a hell of a time with compressed Morse Code. it has all sorts of ringing.
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#6 | |
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diyAudio Member
Join Date: Jan 2005
Location: Phoenix, Az.
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Quote:
I_F |
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#7 |
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diyAudio Member
Join Date: Sep 2007
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How do you make this test? (which soft to generate the test wave file and to see the result)
i'll try with my Sony "Walkman" phone
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#8 |
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diyAudio Member
Join Date: Sep 2007
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sorry for threadjacking.
I_F, http://www.arrl.org/w1aw/morse.html the mp3s were played back on xmms on linux. i'm going to try some other players tonite. tnx. |
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#9 | |
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diyAudio Member
Join Date: Jan 2005
Location: Phoenix, Az.
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Quote:
I_F |
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#10 |
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diyAudio Member
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I think what you see in the 'distorted' freq response is the MP3 encode/decode process at work. Only spend bits where it counts, and leave out what would be masked anyway. Naturally this looks non-linear. If you use another sound file, it should look completely different.
Jan Didden
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